Holy Smite (Divine Disciple)

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Spell Holy Smite Icon.png

Holy Smite

Ranks: 3
Points (per rank): 1
Benefits:
Spell Holy Smite Icon.pngSpell-Like Ability:
Holy Smite
Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken

Smites targets with holy power, evil targets take 5 to 10 holy damage per caster level (up to a max of caster level 10) and are blinded for 6 seconds. Does not affect good targets. Neutral targets take half damage. Evil Outsiders take twice the damage. A successful Will save halves the damage and negates the blind effect. This spell can only be cast by good or neutral casters - it has no effect when cast by an evil caster.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 11 Spell Points
  • Cooldown: 10 Seconds
Rank 2:
  • Activation Cost: 9 Spell Points
  • Cooldown: 8 Seconds
Rank 3:
  • Activation Cost: 7 Spell Points
  • Cooldown: 6 Seconds
Selection option for: Prophetic Zenith
Requirements
  • 20 Points spent
  • Divine Emissary of Light
  • Cleric 4