Difference between revisions of "Finishing Moves: Path of Harmonious Balance"

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Revision as of 20:15, 22 January 2019


Finishing Moves- Path of Harmonious Balance Icon.png

Finishing Moves: Path of Harmonious Balance

Type: Active
Prerequisites:
Description: Through careful use of their abilities, monks can unlock special finishing moves to perform amazing effects. This is a list of finishing moves available to monks that follow the Path of Harmonious Balance.
Benefits:

The following base finishing moves are automatically granted:

  • Feat Aligning the Heavens Icon.png Aligning the Heavens: Water:Light:Water Finisher - Activate this finisher to cleanse the local area of anything that might make spellcasting difficult:
    • Reduces the spell point costs of all nearby allies by a 25% for a short period of time.
  • Feat Dance of Clouds Icon.png Dance of Clouds: Air:Light:Air Finisher - Activate this finisher to wrap all nearb allies in the stuff of clouds for a short period of timeL
    • Grangs 20% Concealment
  • Feat Grasp of the Earth Dragon Icon.png Grasp of the Earth Dragon: Earth:Light:Earth Finisher - Activate this finisher to fill all nearby allies with the strength of the earth:
    • Grants immunity to Daze, Stun, and sleep for a short period of time
  • Feat Walk of the Sun Icon.png Walk of the Sun: Fire:Light:Fire Finisher - Activate this finisher to heighten the fireburning within the hearts of your allies:
    • Grants bonus to hit, skill checks, and saves for a short period of time
  • Feat Healing Ki Icon.png Healing Ki: Light:Light:Light Finisher - Activate this finisher to heal all nearby allies with positive energy:
    • Heals allies with 1d4 positive energy for every monk level
Cannot be Selected as a Feat
Automatic Grant:
  • This feat is granted free to Monk at class level 3
Notes: There are more finishing moves available. See Monk Finishing Moves - Full List for all of them.