Difference between revisions of "Category:Paladin Class Feats"

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=== Level 2 ===
=== Level 2 ===
* <section begin=paladin2 />[[Divine Grace|Divine Grace:]] <section end=paladin2 /> Allows the paladin to add its Charisma modifier to all saving throws. Divine Grace is capped at 2 + (3 * paladin level).
* <section begin=paladin2 />[[Divine Grace|Divine Grace:]] <section end=paladin2 /> Allows the paladin to add its Charisma modifier to all saving throws. Divine Grace is capped at 2 + (3 * paladin level).
* <section begin=paladin2 />[[Lay on Hands|Lay on Hands (1/Day):]] <section end=paladin2 /> Heals a friendly target for ( 10 + Paladin level ) x Charisma modifier amount of hit points, or deals that much damage to an undead target. The amount healed does not suffer a penalty when used on Warforged.
* <section begin=paladin2 />[[Lay On Hands|Lay On Hands (1/Day):]] <section end=paladin2 /> Heals a friendly target for ( 10 + Paladin level ) x Charisma modifier amount of hit points, or deals that much damage to an undead target. The amount healed does not suffer a penalty when used on Warforged.


=== Level 3 ===
=== Level 3 ===
* <section begin=paladin3 />[[Aura of Courage|Aura of Courage:]] <section end=paladin3 /> Each ally within 10 feet of the paladin gains a +4 morale bonus on saving throws against fear effects. This ability functions while the paladin is conscious, but not if she is unconscious or dead.
* <section begin=paladin3 />[[Aura of Courage|Aura of Courage:]] <section end=paladin3 /> Each ally within 10 feet of the paladin gains a +4 morale bonus on saving throws against fear effects. This ability functions while the paladin is conscious, but not if she is unconscious or dead.
* <section begin=paladin3 />[[Divine Health|Divine Health:]] <section end=paladin3 /> A paladin is immune to all diseases.
* <section begin=paladin3 />[[Divine Health (Feat)|Divine Health:]] <section end=paladin3 /> A paladin is immune to all diseases.
* <section begin=paladin3 />[[Fear Immunity|Fear Immunity:]] <section end=paladin3 /> A paladin is immune to fear effects.
* <section begin=paladin3 />[[Fear Immunity|Fear Immunity:]] <section end=paladin3 /> A paladin is immune to fear effects.


=== Level 4 ===
=== Level 4 ===
* Gain the ability to cast [[:Category:Paladin spells|Paladin spells]]. Your effective caster level is equal to your Paladin level.
* Gain the ability to cast [[Paladin_Spells|Paladin Spells]]. Your effective caster level is equal to your Paladin level.
* <section begin=paladin4 />[[Turn Undead]] <section end=paladin4 /> This feat allows the character to turn or at higher levels destroy undead creatures. The character can do this (3 + their Charisma modifier) times per day. While turning undead is an active skill, this feat is passive as it adds to the total amount of turns per day. While enhancements from both Cleric and Paladin stack, as far as number and power of turns, the base number of turns do not stack with each other.
* <section begin=paladin4 />[[Turn Undead (Feat)|Turn Undead]] <section end=paladin4 /> This feat allows the character to turn or at higher levels destroy undead creatures. The character can do this (3 + their Charisma modifier) times per day. While turning undead is an active skill, this feat is passive as it adds to the total amount of turns per day. While enhancements from both Cleric and Paladin stack, as far as number and power of turns, the base number of turns do not stack with each other.


=== Level 5 ===
=== Level 5 ===
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=== Level 6 ===
=== Level 6 ===
* <section begin=paladin6 />[[Remove Disease|Remove Disease (1/Day):]] <section end=paladin6 /> At 6th level, a paladin can produce a remove disease effect, as the spell, once per day. It can use this ability one additional time per day for every three levels after 6th (twice per day at 9th level).
* <section begin=paladin6 />[[Remove Disease (Feat)|Remove Disease (1/Day):]] <section end=paladin6 /> At 6th level, a paladin can produce a remove disease effect, as the spell, once per day. It can use this ability one additional time per day for every three levels after 6th (twice per day at 9th level).
* <section begin=paladin6 />[[Deity Feats|Deity Active Ability:]] <section end=paladin6 />  A new [[Deity Feats|active]] ability feat will be chosen at this level.  It is based on the deity feat chosen at level 1.
* <section begin=paladin6 />[[Deity Feats|Deity Active Ability:]] <section end=paladin6 />  A new [[Deity Feats|active]] ability feat will be chosen at this level.  It is based on the deity feat chosen at level 1.


=== Level 9 ===
=== Level 9 ===
* <section begin=paladin9 />[[Remove Disease|Remove Disease (2/Day):]] <section end=paladin9 /> Paladins can use this ability one additional time per day. You can now remove disease 2 times per day.
* <section begin=paladin9 />[[Remove Disease (Feat)|Remove Disease (2/Day):]] <section end=paladin9 /> Paladins can use this ability one additional time per day. You can now remove disease 2 times per day.


=== Level 10 ===
=== Level 10 ===
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=== Level 12 ===
=== Level 12 ===
* <section begin=paladin12 />[[Remove Disease|Remove Disease (3/Day):]] <section end=paladin12 /> Paladins can use this ability one additional time per day. You can now remove disease 3 times per day.
* <section begin=paladin12 />[[Remove Disease (Feat)|Remove Disease (3/Day):]] <section end=paladin12 /> Paladins can use this ability one additional time per day. You can now remove disease 3 times per day.


=== Level 15 ===
=== Level 15 ===
* <section begin=paladin15 />[[Remove Disease|Remove Disease (4/Day):]] <section end=paladin15 /> Paladins can use this ability one additional time per day. You can now remove disease 4 times per day.
* <section begin=paladin15 />[[Remove Disease (Feat)|Remove Disease (4/Day):]] <section end=paladin15 /> Paladins can use this ability one additional time per day. You can now remove disease 4 times per day.
* <section begin=paladin15 />[[Smite Evil|Smite Evil (4/Day):]] <section end=paladin15 /> Paladins can use this ability one additional time per day. You can now Smite evil 4 times per day.  
* <section begin=paladin15 />[[Smite Evil|Smite Evil (4/Day):]] <section end=paladin15 /> Paladins can use this ability one additional time per day. You can now Smite evil 4 times per day.  


=== Level 18 ===
=== Level 18 ===
* <section begin=paladin18 />[[Remove Disease|Remove Disease (5/Day):]] <section end=paladin18 /> Paladins can use this ability one additional time per day. You can now remove disease 4 times per day.
* <section begin=paladin18 />[[Remove Disease (Feat)|Remove Disease (5/Day):]] <section end=paladin18 /> Paladins can use this ability one additional time per day. You can now remove disease 4 times per day.


=== Level 20 ===
=== Level 20 ===
* <section begin=paladin20 />[[Smite Evil|Smite Evil (5/Day):]] <section end=paladin20 /> Paladins can use this ability one additional time per day. You can now Smite evil 5 times per day.
* <section begin=paladin20 />[[Smite Evil|Smite Evil (5/Day):]] <section end=paladin20 /> Paladins can use this ability one additional time per day. You can now Smite evil 5 times per day.

Latest revision as of 17:00, 12 May 2021

Level 1[edit]

  • Aura of Good: Grants +1 bonus to Armor Class and +1 bonus to saving throws to all characters within range.
  • Religious Lore: This feat grants represents your knowledge of religion. This feat is received once for every paladin level.
  • Smite Evil (1/Day): When activated, this feat triggers a special melee attack against Evil creatures. The Paladin adds his/her Charisma modifier x 2 (if any) to his/her attack roll and deals extra damage based on his/her paladin level. The extra damage done is 7+3*level. For instance, a 6th level paladin does 7+(3*6) (or 25) extra damage on a successful smite. If the paladin accidentally smites a creature that is not evil, or is not in range, the smite has no effect, but the ability is still used up. Paladins get one base use of this ability at level one, plus one more at level five and every five levels after 5th (at 10th, 15th and 20th, for a maximum of 5 uses). Smite Evil recharges at a rate of 1 every 90 seconds, and all uses return after any day.
  • Follower of your faith: Choose one of the Follower feats that are available based on the deities your race follows. This will be used as the bases for subsequent a feat at level 6.

Level 2[edit]

  • Divine Grace: Allows the paladin to add its Charisma modifier to all saving throws. Divine Grace is capped at 2 + (3 * paladin level).
  • Lay On Hands (1/Day): Heals a friendly target for ( 10 + Paladin level ) x Charisma modifier amount of hit points, or deals that much damage to an undead target. The amount healed does not suffer a penalty when used on Warforged.

Level 3[edit]

  • Aura of Courage: Each ally within 10 feet of the paladin gains a +4 morale bonus on saving throws against fear effects. This ability functions while the paladin is conscious, but not if she is unconscious or dead.
  • Divine Health: A paladin is immune to all diseases.
  • Fear Immunity: A paladin is immune to fear effects.

Level 4[edit]

  • Gain the ability to cast Paladin Spells. Your effective caster level is equal to your Paladin level.
  • Turn Undead This feat allows the character to turn or at higher levels destroy undead creatures. The character can do this (3 + their Charisma modifier) times per day. While turning undead is an active skill, this feat is passive as it adds to the total amount of turns per day. While enhancements from both Cleric and Paladin stack, as far as number and power of turns, the base number of turns do not stack with each other.

Level 5[edit]

  • Smite Evil (2/Day): Paladins can use this ability one additional time per day. You can now Smite evil 2 times per day. Smite evil also now recharges at a rate of 1 every 90 seconds.

Level 6[edit]

  • Remove Disease (1/Day): At 6th level, a paladin can produce a remove disease effect, as the spell, once per day. It can use this ability one additional time per day for every three levels after 6th (twice per day at 9th level).
  • Deity Active Ability: A new active ability feat will be chosen at this level. It is based on the deity feat chosen at level 1.

Level 9[edit]

  • Remove Disease (2/Day): Paladins can use this ability one additional time per day. You can now remove disease 2 times per day.

Level 10[edit]

  • Smite Evil (3/Day): Paladins can use this ability one additional time per day. You can now Smite evil 3 times per day.

Level 12[edit]

  • Remove Disease (3/Day): Paladins can use this ability one additional time per day. You can now remove disease 3 times per day.

Level 15[edit]

  • Remove Disease (4/Day): Paladins can use this ability one additional time per day. You can now remove disease 4 times per day.
  • Smite Evil (4/Day): Paladins can use this ability one additional time per day. You can now Smite evil 4 times per day.

Level 18[edit]

  • Remove Disease (5/Day): Paladins can use this ability one additional time per day. You can now remove disease 4 times per day.

Level 20[edit]

  • Smite Evil (5/Day): Paladins can use this ability one additional time per day. You can now Smite evil 5 times per day.