Benefits:
The following base finishing moves are automatically granted:
- Falling Star Strike: Air:Dark:Air Finisher:
- Deal +1[W] damage
- You have a chance to blind your opponent
- Fortitude DC: 10 + Monk Level + Wisdom Modifier save negates this effect
- Once blind, target receives periodic saves to break free of this effect
- Freezing the Lifeblood: Water:Dark:Water Finisher - You strike at pressure points, paralyzing your opponent and rendering them helpless for a short period of time:
- Deal +1[W] damage
- You have a chance to paralyze your opponent
- Fortitude DC: 10 + Monk Level + Wisdom Modifier save negates this effect
- Once paralyzed, target receives periodic saves to break free of this effect
- Karmic Strike: Fire:Dark:Fire Finisher - You have learned to strike at the moment your opponenet is most vulnerable - the same moment your opponent strikes you
- Deal +1[W] damage
- On Hit: Guaranteed Critical Strike
- Costs 20 Hit points in addition to Ki
- Pain Touch: Earth:Dark:Earth Finisher - Your attacks can twist the ki in a living creature. Your strike disrupts the harmony within your opponent.
- Deal +1[W] damage
- Your opponent become nauseated
- Fortitude DC: 10 + Monk Level + Wisdom Modifier save negates this effect
- Once nauseated, target receives periodic saves to break free of this effect
- Touch of Despair: Dark:Dark:Dark Finisher - You strike your opponent down with a terrible curse:
- Halves all positive energy healing done to the target
- -25% Fortification
- +25% Negative Energy Vulnerability
- Fortitude DC: 10 + Monk Level + Wisdom Modifier save negates this effect
- Once aflicted, target receives periodic saves to break free of this effect
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