Finishing Moves: Path of Inevitable Dominion

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Finishing Moves- Path of Inevitable Dominion Icon.png

Finishing Moves: Path of Inevitable Dominion

Type: Active
Prerequisites:
Description: Through careful use of their abilities, monks can unlock special finishing moves to perform amazing effects. This is a list of finishing moves available to monks that follow the Path of Inevitable Dominion.
Benefits:

The following base finishing moves are automatically granted:

  • Feat Falling Star Strike Icon.png Falling Star Strike: Air:Dark:Air Finisher:
    • Deal +1[W] damage
    • You have a chance to blind your opponent
      • Fortitude DC: 10 + Monk Level + Wisdom Modifier save negates this effect
      • Once blind, target receives periodic saves to break free of this effect
  • Feat Freezing the Lifeblood Icon.png Freezing the Lifeblood: Water:Dark:Water Finisher - You strike at pressure points, paralyzing your opponent and rendering them helpless for a short period of time:
    • Deal +1[W] damage
    • You have a chance to paralyze your opponent
      • Fortitude DC: 10 + Monk Level + Wisdom Modifier save negates this effect
      • Once paralyzed, target receives periodic saves to break free of this effect
  • Feat Karmic Strike Icon.png Karmic Strike: Fire:Dark:Fire Finisher - You have learned to strike at the moment your opponenet is most vulnerable - the same moment your opponent strikes you
    • Deal +1[W] damage
    • On Hit: Guaranteed Critical Strike
      • Costs 20 Hit points in addition to Ki
  • Feat Pain Touch Icon.png Pain Touch: Earth:Dark:Earth Finisher - Your attacks can twist the ki in a living creature. Your strike disrupts the harmony within your opponent.
    • Deal +1[W] damage
    • Your opponent become nauseated
      • Fortitude DC: 10 + Monk Level + Wisdom Modifier save negates this effect
      • Once nauseated, target receives periodic saves to break free of this effect
  • Feat Touch of Despair Icon.png Touch of Despair: Dark:Dark:Dark Finisher - You strike your opponent down with a terrible curse:
    • Halves all positive energy healing done to the target
    • -25% Fortification
    • +25% Negative Energy Vulnerability
      • Fortitude DC: 10 + Monk Level + Wisdom Modifier save negates this effect
      • Once aflicted, target receives periodic saves to break free of this effect
Cannot be Selected as a Feat
Automatic Grant:

This feat is granted free to Monk at class level 3

Notes: There are more finishing moves available. See Monk Finishing Moves - Full List for all of them.