Difference between revisions of "Touch of Despair"
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|cooldown = | |cooldown = | ||
|activationcost=10 Ki | |activationcost=10 Ki | ||
|description ={{FinishingMove|Dark|Dark|Dark}} Finisher - | |description ={{FinishingMove|Dark|Dark|Dark}} Finisher - You strike your opponent down with a terrible curse, halving all positive energy healing done to the target, reducing its fortification by 25%, and increasing its negative energy vulnerability by 25%. A successful Fortitude save negates this effect. (DC 10 + Monk Level + Highest of Dex/Wis mod + Assassinate DCs). The target receives periodic saves to attempt to break free of this effect. | ||
|benefits= | |benefits= | ||
* {{FinishingMove|Dark|Dark|Dark}} Finisher | * {{FinishingMove|Dark|Dark|Dark}} Finisher | ||
** | ** 30% Damage | ||
** Halves all positive energy healing done to the target | ** Halves all positive energy healing done to the target | ||
** -25% {{FeatItemEnchantment|Fortification}} | ** -25% {{FeatItemEnchantment|Fortification}} | ||
** +25% Negative Energy Vulnerability | ** +25% Negative Energy Vulnerability | ||
*** {{SaveDC|Fortitude|10|Monk|Wisdom||color}} save negates this effect | *** {{SaveDC|Fortitude|10|Monk|Highest of Dexterity or Wisdom|Assassinate|color}} save negates this effect | ||
|classbonus= | |classbonus= | ||
|autoonly=True | |autoonly=True |
Revision as of 18:05, 5 October 2023
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