Difference between revisions of "Hellball"

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Revision as of 19:28, 9 November 2021


Feat Hellball Icon.png

Hellball

Type: Active
Prerequisites:
  • Minimum Level 25
Activation Cost: 50 Spell Points
Description: Deal 3d20 acid, electric, fire, and sonic damage to enemies in an area. Successful Reflex saving throws may negate each type of damage.
Benefits:
  • When activated:
    • Deal 3d20 acid, electric, fire, and sonic damage
    • Reflex save negates each type