Difference between revisions of "Wild Magic (Feat)"

From DDO Compendium
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|duration =
|duration =
|cooldown =
|cooldown =
|description =Wildmagic - When you cast spells, you have a small chance to have additional strange effects occur around you. These effects very greatly from helpful, dangerous to just silly.
|description =[[Wild Magic|wildmagic]] - When you cast spells, you have a small chance to have additional strange effects occur around you. These effects very greatly from helpful, dangerous to just silly.


Grants a 5% change of a [[Wild Surge|Wildsurge]] every time you cast. Wildsurges will also manifest over time passively.  Wildsurges do not occur in public spaces.
Grants a 5% change of a [[Wild Magic#Surge|Wildsurge]] every time you cast. Wildsurges will also manifest over time passively.  Wildsurges do not occur in public spaces.
|benefits=
|benefits=
* Chaotic Wild Magic effects
* Chaotic Wild Magic effects
* +5% change of a [[Wild Surge|Wildsurge]]
* +5% change of a [[Wild Magic#Surge|Wildsurge]]
|notes =
|notes =
|classbonus=
|classbonus=

Revision as of 14:55, 7 June 2024


Feat Wild Magic Icon.png

Wild Magic

Type: Passive
Prerequisites: None
Description: wildmagic - When you cast spells, you have a small chance to have additional strange effects occur around you. These effects very greatly from helpful, dangerous to just silly. Grants a 5% change of a Wildsurge every time you cast. Wildsurges will also manifest over time passively. Wildsurges do not occur in public spaces.
Benefits:
  • Chaotic Wild Magic effects
  • +5% change of a Wildsurge
Cannot be Selected as a Feat
Automatic Grant:
  • This feat is granted free to Wild Mage at class level 1