Difference between revisions of "Trip"
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* {{FeatAutoGrant|All||1}} | * {{FeatAutoGrant|All||1}} | ||
|autoonly=True | |autoonly=True | ||
|benefits= This single target attack forces your enemy to make a DC 10 + Str Mod + Trip Bonus Str or Dex save. If the target fails, it is tripped and knocked prone. | |benefits= | ||
'''Tactical Trip Attack:''' This single target attack forces your enemy to make a DC 10 + Str Mod + Trip Bonus Str or Dex save. If the target fails, it is tripped and knocked prone. | |||
|notes = | |notes = | ||
* An attack roll is made against the target. Like any melee special attack, it works with your combat flow and is queued to work on your next melee attack. Ideally you will time this so that it will work at your maximum attack bonus. | * An attack roll is made against the target. Like any melee special attack, it works with your combat flow and is queued to work on your next melee attack. Ideally you will time this so that it will work at your maximum attack bonus. |
Revision as of 15:20, 19 July 2018
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