Difference between revisions of "Finishing Moves"

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Revision as of 01:24, 20 October 2018


Feat Finishing Moves Icon.png

Finishing Moves

Type: Active
Prerequisites: None
Description: Through careful use of their abilities, monks can unlock special finishing moves to perform amazing effects. This button changes into various finishing moves as they become available.
Benefits:

The following base finishing moves are automatically granted:

  • Template:ImageIcon Breath of the Fire Dragon: Fire:Fire:Fire Finisher - A cone of searing flame shoots forth, damaging targets in the area of the flames for
    • 1d6 damage for each monk level
    • This damage scales with 200% Melee Power
    • A successful Reflex DC: 10 + Monk Level + Wisdom Modifier save reduces the damage by half.
  • Template:ImageIcon The Gathering Storm: Air:Air:Air Finisher - You deal +1[W] damage with this attack. Winds gather about your enemy:
    • Decreasing your opponent's ability to Hit by 15%.
    • A successful Fortitude DC: 10 + Monk Level + Wisdom Modifier save ends this effect
  • Template:ImageIcon The Raging Sea: Water:Water:Water Finisher - You deal +1[W] damage for this attack. Like a swimmer fighting against a raging sea, your enemy finds it difficult to act with speed.
    • This attack slows your enemies attacks by 15%.
    • A successful Fortitude DC: 10 + Mon Level + Wisdom Modifier ends this effect
  • Template:ImageIcon The Trembling Earth: Earth:Earth:Earth Finisher - You deal +1[W] damage with this attack. The force of the earth is behind your attacks:
    • Increasing your critical threat multiplier for this attack by 2
    • Partially bewildering your foe, preventing them from casting spells
    • A successful Fortitude DC: 10 + Monk Level + Wisdom Modifier save ends this effect
Cannot be Selected as a Feat
Automatic Grant:

This feat is granted free to Monk at class level 1

Notes: There are more finishing moves available. See Monk Finishing Moves - Full List for all of them.