|
Name
|
Type
|
Minimum Level
|
Enchantments
|
Augment Slots
|
Item Set
|
|
Dusk, the Light Descends
|
Battle Axe
|
28
|
|
Orange Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Nocturne, the Song of Night
|
Quarterstaff
|
28
|
|
Orange Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Echo of the Sunsword
|
Short Sword
|
29
|
|
Orange Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Null, the Darkness Without
|
Sickle
|
28
|
|
Orange Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Null, the Darkness Without
|
Sickle
|
29
|
|
Orange Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Suffering, the Half of Whole
|
Dagger
|
29
|
|
Orange Augment Slot: Empty Red Augment Slot: Empty
|
|
|
Torn, That Which Renders Despair
|
Great Axe
|
29
|
|
Orange Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Spiral, the Voice of the Elements
|
Club
|
29
|
|
Orange Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Legendary Hound of the Night
|
Collar
|
29
|
|
Red Augment Slot: Empty Purple Augment Slot: Empty
|
None
|
|
Macabre Falchion
|
Falchion
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Return
|
Heavy Mace
|
15
|
|
None
|
None
|
|
Redeem
|
Heavy Mace
|
15
|
|
None
|
None
|
|
Nightmother's Khopesh
|
Khopesh
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Barovian's Sceptre
|
Club
|
10
|
|
Red Augment Slot: Empty
|
None
|
|
Calamity, a Brush with Death
|
Khopesh
|
29
|
|
Purple Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Divinity, the Morninglord's Goal
|
Bastard Sword
|
29
|
|
Purple Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Calamity, a Brush with Death
|
Khopesh
|
28
|
|
Purple Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Echo of the Sunsword
|
Short Sword
|
28
|
|
Orange Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Fate, the Knower of All
|
Throwing Dagger
|
29
|
|
Orange Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Fate, the Knower of All
|
Throwing Dagger
|
28
|
|
Orange Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Hound of the Night
|
Collar
|
10
|
|
Red Augment Slot: Empty Purple Augment Slot: Empty
|
None
|
|
Gulthias Staff
|
Quarterstaff
|
28
|
|
Purple Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Gulthias Staff
|
Quarterstaff
|
29
|
|
Purple Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Sanctity, the Morninglord's Keep
|
Great Sword
|
28
|
|
Orange Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Pain, the Half of Whole
|
Dagger
|
28
|
|
Purple Augment Slot: Empty Red Augment Slot: Empty
|
|
|
Duality, The Moral Compass
|
Handwraps
|
28
|
|
None
|
None
|
|
Tremor, the Breaker of Bones
|
Maul
|
29
|
|
Purple Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Tremor, the Breaker of Bones
|
Maul
|
28
|
|
Purple Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Spite, The Fractured Shards
|
Shuriken
|
28
|
- +15 Enhancement Bonus
- Glass Shards: This weapon is made of fragile glass and will shatter on impact, inflicting a bleed effect on targets vulnerable to bleeding. This bleed does 2d10 damage per stack every two seconds, last for 20 seconds, and can stack up to 15 times.
- Keen
- Sovereign Disruption
- Hemorrhaging
|
Purple Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Sanctity, the Morninglord's Keep
|
Great Sword
|
28
|
|
Orange Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Torn, That Which Renders Despair
|
Great Axe
|
28
|
|
Orange Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Suffering, the Half of Whole
|
Dagger
|
28
|
|
Orange Augment Slot: Empty Red Augment Slot: Empty
|
|
|
Volley, Arbalest of the Damned
|
Great Crossbow
|
28
|
|
Purple Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Spite, The Fractured Shards
|
Shuriken
|
29
|
- +15 Enhancement Bonus
- Glass Shards: This weapon is made of fragile glass and will shatter on impact, inflicting a bleed effect on targets vulnerable to bleeding. This bleed does 2d10 damage per stack every two seconds, last for 20 seconds, and can stack up to 15 times.
- Keen V
- Sovereign Disruption
- Hemorrhaging
|
Purple Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Volley, Arbalest of the Damned
|
Great Crossbow
|
29
|
|
Purple Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Pain, the Half of Whole
|
Dagger
|
29
|
|
Purple Augment Slot: Empty Red Augment Slot: Empty
|
|
|
Nocturne, the Song of Night
|
Quarterstaff
|
29
|
|
Orange Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Spiral, the Voice of the Elements
|
Club
|
28
|
|
Orange Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Morninglord's Longbow
|
Long Bow
|
29
|
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
Red Augment Slot: Empty
|
None
|
|
Savior, the Breaker of Chains
|
Light Hammer
|
29
|
|
Orange Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Sinister Handaxe
|
Hand Axe
|
10
|
|
Orange Augment Slot: Empty
|
|
|
Legendary Sinister Handaxe
|
Hand Axe
|
10
|
|
Orange Augment Slot: Empty
|
|
|
Nightmother's Throwing Dagger
|
Throwing Dagger
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Morninglord's Throwing Dagger
|
Throwing Dagger
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
Red Augment Slot: Empty
|
|
|
Nightmother's Sickle
|
Sickle
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Morninglord's Sickle
|
Sickle
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
Red Augment Slot: Empty
|
|
|
Nightmother's Shuriken
|
Shuriken
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Morninglord's Shuriken
|
Shuriken
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
Red Augment Slot: Empty
|
|
|
Morninglord's Shortbow
|
Short Bow
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
Red Augment Slot: Empty
|
|
|
Nightmother's Scimitar
|
Scimitar
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Morninglord's Scimitar
|
Scimitar
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
Red Augment Slot: Empty
|
|
|
Morninglord's Repeating Light Crossbow
|
Repeating Light Crossbow
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
Red Augment Slot: Empty
|
|
|
Morninglord's Repeating Heavy Crossbow
|
Repeating Heavy Crossbow
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
Red Augment Slot: Empty
|
|
|
Morninglord's Rapier
|
Rapier
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
None
|
None
|
|
Nightmother's Quarterstaff
|
Quarterstaff
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Nightmother's Morningstar
|
Morningstar
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Morninglord's Morningstar
|
Morningstar
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
None
|
None
|
|
Morninglord's Maul
|
Maul
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
Red Augment Slot: Empty
|
|
|
Nightmother's Longsword
|
Long Sword
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Morninglord's Longsword
|
Long Sword
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
None
|
None
|
|
Morninglord's Light Pick
|
Light Pick
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
None
|
None
|
|
Nightmother's Light Mace
|
Light Mace
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Morninglord's Light Hammer
|
Light Hammer
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
None
|
None
|
|
Nightmother's Light Crossbow
|
Light Crossbow
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Morninglord's Light Crossbow
|
Light Crossbow
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
Red Augment Slot: Empty
|
|
|
Nightmother's Kukri
|
Kukri
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Morninglord's Khopesh
|
Khopesh
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
Red Augment Slot: Empty
|
|
|
Nightmother's Kama
|
Kama
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Morninglord's Kama
|
Kama
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
Red Augment Slot: Empty
|
|
|
Nightmother's Heavy Pick
|
Heavy Pick
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Nightmother's Heavy Mace
|
Heavy Mace
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Morninglord's Heavy Mace
|
Heavy Mace
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
None
|
None
|
|
Nightmother's Heavy Crossbow
|
Heavy Crossbow
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Morninglord's Heavy Crossbow
|
Heavy Crossbow
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
Red Augment Slot: Empty
|
|
|
Nightmother's Handwraps
|
Handwraps
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Nightmother's Hand Axe
|
Hand Axe
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Nightmother's Greatsword
|
Great Sword
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Morninglord's Greatsword
|
Great Sword
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
None
|
None
|
|
Morninglord's Great Crossbow
|
Great Crossbow
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
Red Augment Slot: Empty
|
|
|
Nightmother's Greatclub
|
Great Club
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Morninglord's Greatclub
|
Great Club
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
None
|
None
|
|
Nightmother's Greataxe
|
Great Axe
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Morninglord's Greataxe
|
Great Axe
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
Red Augment Slot: Empty
|
|
|
Nightmother's Falchion
|
Falchion
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Nightmother's Dwarven Waraxe
|
Dwarven War Axe
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Morninglord's Dwarven Waraxe
|
Dwarven War Axe
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
Red Augment Slot: Empty
|
|
|
Morninglord's Dart
|
Dart
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
Red Augment Slot: Empty
|
|
|
Macabre Sceptre
|
Club
|
10
|
|
Orange Augment Slot: Empty
|
|
|
Morninglord's Battle Axe
|
Battle Axe
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
Red Augment Slot: Empty
|
|
|
Barovian's Battle Axe
|
Battle Axe
|
10
|
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian's Dagger
|
Dagger
|
10
|
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian's Heavy Mace
|
Heavy Mace
|
10
|
- +5 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian's Heavy Pick
|
Heavy Pick
|
10
|
- +5 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian's Kama
|
Kama
|
10
|
- +5 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian's Light Pick
|
Light Pick
|
10
|
- +5 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian's Longsword
|
Long Sword
|
10
|
- +5 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian's Scimitar
|
Scimitar
|
10
|
- +5 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian's Sickle
|
Sickle
|
10
|
- +5 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian's Warhammer
|
Warhammer
|
10
|
- +5 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian's Greatsword
|
Great Sword
|
10
|
- +5 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian's Maul
|
Maul
|
10
|
- +5 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian's Dart
|
Dart
|
10
|
- +5 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian's Throwing Axe
|
Throwing Axe
|
10
|
- +5 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian's Throwing Hammer
|
Throwing Hammer
|
10
|
- +5 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian's Throwing Dagger
|
Throwing Dagger
|
10
|
- +5 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian's Great Crossbow
|
Great Crossbow
|
10
|
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fire +3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian's Heavy Crossbow
|
Heavy Crossbow
|
10
|
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fire +3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian's Repeating Heavy Crossbow
|
Repeating Heavy Crossbow
|
10
|
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fire +3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian's Repeating Light Crossbow
|
Repeating Light Crossbow
|
10
|
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fire +3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian's Longbow
|
Long Bow
|
10
|
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fire +3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Macabre Bastard Sword
|
Bastard Sword
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Macabre Dagger
|
Dagger
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Macabre Dwarven Waraxe
|
Dwarven War Axe
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Macabre Hand Axe
|
Hand Axe
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Macabre Heavy Pick
|
Heavy Pick
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Macabre Kama
|
Kama
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Macabre Khopesh
|
Khopesh
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Macabre Kukri
|
Kukri
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Macabre Light Mace
|
Light Mace
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Macabre Light Pick
|
Light Pick
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Macabre Rapier
|
Rapier
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Macabre Scimitar
|
Scimitar
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Macabre Sickle
|
Sickle
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Macabre Warhammer
|
Warhammer
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Macabre Greatsword
|
Great Sword
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Macabre Quarterstaff
|
Quarterstaff
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Macabre Shuriken
|
Shuriken
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Macabre Throwing Hammer
|
Throwing Hammer
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Macabre Great Crossbow
|
Great Crossbow
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Macabre Heavy Crossbow
|
Heavy Crossbow
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Macabre Repeating Heavy Crossbow
|
Repeating Heavy Crossbow
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Macabre Repeating Light Crossbow
|
Repeating Light Crossbow
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Flow, the Piercer of Hearts
|
Rapier
|
29
|
|
Purple Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Nightmother's Sceptre
|
Club
|
29
|
|
Orange Augment Slot: Empty
|
None
|
|
Morninglord's Sceptre
|
Club
|
29
|
|
Red Augment Slot: Empty
|
None
|
|
Macabre Throwing Dagger
|
Throwing Dagger
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Barovian's Rapier
|
Rapier
|
10
|
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Void, the Endless Cold
|
Long Bow
|
29
|
Conjure Ice Arrow (CL 29) - 1/1
|
Purple Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Barovian's Morningstar
|
Morningstar
|
10
|
- +5 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Nightmother's Dagger
|
Dagger
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Nightmother's Shortbow
|
Short Bow
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Morninglord's Light Mace
|
Light Mace
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
None
|
None
|
|
Morninglord's Falchion
|
Falchion
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
None
|
None
|
|
Nightmother's Throwing Axe
|
Throwing Axe
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Nightmother's Dart
|
Dart
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Nightmother's Longbow
|
Long Bow
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Nightmother's Rapier
|
Rapier
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Nightmother's Light Pick
|
Light Pick
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Morninglord's Quarterstaff
|
Quarterstaff
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
None
|
None
|
|
Morninglord's Shortsword
|
Short Sword
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
Red Augment Slot: Empty
|
|
|
Morninglord's Dagger
|
Dagger
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
None
|
None
|
|
Morninglord's Heavy Pick
|
Heavy Pick
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
None
|
None
|
|
Barovian's Kukri
|
Kukri
|
10
|
- +5 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian's Falchion
|
Falchion
|
10
|
- +5 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian's Light Mace
|
Light Mace
|
10
|
- +5 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian's Khopesh
|
Khopesh
|
10
|
- +5 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian's Light Crossbow
|
Light Crossbow
|
10
|
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fire +3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Morninglord's Hand Axe
|
Hand Axe
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
Red Augment Slot: Empty
|
|
|
Macabre Battle Axe
|
Battle Axe
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Macabre Throwing Axe
|
Throwing Axe
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Barovian's Shortbow
|
Short Bow
|
10
|
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fire +3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian's Light Hammer
|
Light Hammer
|
10
|
- +5 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Macabre Shortbow
|
Short Bow
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Barovian's Hand Axe
|
Hand Axe
|
10
|
- +5 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian Handwraps
|
Handwraps
|
10
|
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fire +3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Void, the Endless Cold
|
Long Bow
|
28
|
Conjure Ice Arrow (CL 29) - 1/1
|
Purple Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Barovian's Shuriken
|
Shuriken
|
10
|
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fire +3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian's Quarterstaff
|
Quarterstaff
|
10
|
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fire +3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Macabre Light Hammer
|
Light Hammer
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Macabre Morningstar
|
Morningstar
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Barovian's Shortsword
|
Short Sword
|
10
|
- +5 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Duality, the Moral Compass
|
Handwraps
|
29
|
|
None
|
None
|
|
Divinity, the Morninglord's Goal
|
Bastard Sword
|
28
|
|
Purple Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Flow, the Piercer of Hearts
|
Rapier
|
28
|
|
Purple Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Dusk, the Light Descends
|
Battle Axe
|
29
|
|
Orange Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Nightmother's Battle Axe
|
Battle Axe
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Macabre Light Crossbow
|
Light Crossbow
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Nightmother's Maul
|
Maul
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Macabre Dart
|
Dart
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Macabre Longsword
|
Long Sword
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Macabre Maul
|
Maul
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Macabre Shortsword
|
Short Sword
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Macabre Greatclub
|
Great Club
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Nightmother's Repeating Light Crossbow
|
Repeating Light Crossbow
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Nightmother's Great Crossbow
|
Great Crossbow
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Nightmother's Throwing Hammer
|
Throwing Hammer
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Morninglord's Throwing Axe
|
Throwing Axe
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
Red Augment Slot: Empty
|
|
|
Macabre Handwraps
|
Handwraps
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Nightmother's Light Hammer
|
Light Hammer
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Barovian's Dwarven Waraxe
|
Dwarven War Axe
|
10
|
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Savior, the Breaker of Chains
|
Light Hammer
|
28
|
|
Orange Augment Slot: Empty Red Augment Slot: Empty
|
None
|
|
Macabre Greataxe
|
Great Axe
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Morninglord's Kukri
|
Kukri
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
Red Augment Slot: Empty
|
|
|
Barovian's Bastard Sword
|
Bastard Sword
|
10
|
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian's Greataxe
|
Great Axe
|
10
|
- +5 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Barovian's Greatclub
|
Great Club
|
10
|
- +5 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 3
- Fiery 3
- Undead Bane 3
|
Red Augment Slot: Empty
|
None
|
|
Macabre Heavy Mace
|
Heavy Mace
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Macabre Longbow
|
Long Bow
|
10
|
|
Orange Augment Slot: Empty
|
None
|
|
Morninglord's Throwing Hammer
|
Throwing Hammer
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
Red Augment Slot: Empty
|
|
|
Nightmother's Repeating Heavy Crossbow
|
Repeating Heavy Crossbow
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Nightmother's Shortsword
|
Short Sword
|
29
|
|
Orange Augment Slot: Empty
|
|
|
Morninglord's Handwraps
|
Handwraps
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
Red Augment Slot: Empty
|
|
|
Morninglord's Bastard Sword
|
Bastard Sword
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
|
Red Augment Slot: Empty
|
|
|
Morninglord's Warhammer
|
Warhammer
|
29
|
- +15 Enhancement Bonus
- Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
- Holy 6
- Fiery 6
- Undead Bane 6
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Red Augment Slot: Empty
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Nightmother's Bastard Sword
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Bastard Sword
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29
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Orange Augment Slot: Empty
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Nightmother's Warhammer
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Warhammer
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29
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Orange Augment Slot: Empty
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+2 Starter Dagger
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Dagger
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4
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+2 Starter Hand Axe
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Hand Axe
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4
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+2 Starter Handwraps
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Handwraps
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4
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+2 Starter Light Hammer
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Light Hammer
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4
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+2 Starter Light Pick
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Light Pick
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4
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+2 Starter Shuriken
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Shuriken
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4
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+2 Starter Throwing Dagger
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Throwing Dagger
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4
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