Difference between revisions of "Finishing Moves: Path of Inevitable Dominion"

From DDO Compendium
m (Corrected Template Formatting for autogrant)
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|type =Active
|type =Active
|tier =Class
|tier =Class
|autogrant=* {{FeatAutoGrant|Class|Monk|3}}
|autogrant=
* {{FeatAutoGrant|Class|Monk|3}}
|prerequisites =
|prerequisites =
* {{FeatPrerequisite|Feat|Path of Inevitable Dominion: Fists of Darkness}}
* {{FeatPrerequisite|Feat|Path of Inevitable Dominion: Fists of Darkness}}
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|cooldown =
|cooldown =
|description = Through careful use of their abilities, monks can unlock special finishing moves to perform amazing effects. This is a list of finishing moves available to monks that follow the Path of Inevitable Dominion.
|description = Through careful use of their abilities, monks can unlock special finishing moves to perform amazing effects. This is a list of finishing moves available to monks that follow the Path of Inevitable Dominion.
|benefits=The following base finishing moves are automatically granted:
|benefits=|notes = There are more finishing moves available.  See [[Monk Finishing Moves - Full List]] for all of them.
* {{IconImage|Feat Falling Star Strike}} '''Falling Star Strike:''' ''Air:Dark:Air'' Finisher:
** Deal +1[W] damage
** You have a chance to blind your opponent
*** {{SaveDC|Fortitude|10|Monk|Wisdom||color}} save negates this effect
*** Once blind, target receives periodic saves to break free of this effect
* {{IconImage|Feat Freezing the Lifeblood}} '''Freezing the Lifeblood:''' ''Water:Dark:Water'' Finisher - You strike at pressure points, paralyzing your opponent and rendering them helpless for a short period of time:
** Deal +1[W] damage
** You have a chance to paralyze your opponent
*** {{SaveDC|Fortitude|10|Monk|Wisdom||color}} save negates this effect
*** Once paralyzed, target receives periodic saves to break free of this effect
* {{IconImage|Feat Karmic Strike}} '''Karmic Strike:''' ''Fire:Dark:Fire'' Finisher - You have learned to strike at the moment your opponenet is most vulnerable - the same moment your opponent strikes you
** Deal +1[W] damage
** On Hit: Guaranteed Critical Strike
*** Costs 20 Hit points in addition to Ki
* {{IconImage|Feat Pain Touch}} '''Pain Touch:''' ''Earth:Dark:Earth'' Finisher - Your attacks can twist the ki in a living creature. Your strike disrupts the harmony within your opponent.
** Deal +1[W] damage
** Your opponent become nauseated
*** {{SaveDC|Fortitude|10|Monk|Wisdom||color}} save negates this effect
*** Once nauseated, target receives periodic saves to break free of this effect
* {{IconImage|Feat Touch of Despair}} '''Touch of Despair:''' ''Dark:Dark:Dark'' Finisher - You strike your opponent down with a terrible curse:
** Halves all positive energy healing done to the target
** -25% Fortification
** +25% Negative Energy Vulnerability
*** {{SaveDC|Fortitude|10|Monk|Wisdom||color}} save negates this effect
*** Once aflicted, target receives periodic saves to break free of this effect
|notes = There are more finishing moves available.  See [[Monk Finishing Moves - Full List]] for all of them.
|classbonus=
|classbonus=
|autoonly=True
|autoonly=True
|icon=Finishing Moves- Path of Inevitable Dominion
|icon=Finishing Moves- Path of Inevitable Dominion
|additional=
* [[Falling Star Strike]]
* [[Freezing the Lifeblood]]
* [[Karmic Strike]]
* [[Pain Touch]]
* [[Touch of Despair]]
}}
}}

Revision as of 16:23, 17 May 2021


Finishing Moves- Path of Inevitable Dominion Icon.png

Finishing Moves: Path of Inevitable Dominion

Type: Active
Prerequisites:
Description: Through careful use of their abilities, monks can unlock special finishing moves to perform amazing effects. This is a list of finishing moves available to monks that follow the Path of Inevitable Dominion.
Cannot be Selected as a Feat
Automatic Grant:
  • This feat is granted free to Monk at class level 3
Notes: There are more finishing moves available. See Monk Finishing Moves - Full List for all of them.
Additional Feats Granted: