Difference between revisions of "Thunder and Lightning (ML 18)"

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|name = Thunder and Lightning
|name = Thunder and Lightning
|type = Handwraps
|type = Handwraps

Revision as of 15:03, 8 October 2023

The page has not been updated for changes in release U62.
Base Damage

Thunder and Lightning Icon.png

Thunder and Lightning
Handwraps
Exotic Weapon Proficiency

Minimum Level: 18
Bound to Character on Equip
Base DamageGreyQuestion.png: 8.25
Damage: 1d6+4
Damage Types: Bludgeon, Silver, Magic
Critical Roll: 19 - 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +4 Enhancement Bonus: Weapons and Shields: +4 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +4 enhancement bonus to Armor Class.
  • Shock V: The weapon deals an additional 5d4 Electricity damage on each hit.
  • Shrieking IV: The weapon deals an additional 4d4 Sonic damage on each hit.
  • Impact I: Passive: The base critical threat range is doubled. This does not stack with the Improved Critical Feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Silver, Alchemical: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
Augments: 
Red Augment Slot: Empty

Material: This item is made out of: Silver
Hardness: 24 Durability: 230

These handwraps are said to have been spun from the silver linings of many dark clouds.
Base Value: 7,203 Platinum 0.50 lbs
Where To Find: What Goes Up (Heroic Hard), End Chest