Difference between revisions of "Lightning Coil"

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m (Text replacement - "* {{EmptyAugments|" to "|emptyaugments={{EmptyAugments|")
m (Text replacement - "|attackmod = {{WeaponMod|" to "|attackmod = {{AttackMod|")
 
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|binding = btcoa
|binding = btcoa
|proficiency = Simple
|proficiency = Simple
|basedamagerating = 49.88
|basedamagerating = 46.73
|damage = {{Dice|5|1|6|3|15}}
|damage = {{Dice|4.60|1|6|3|15}}
|damagetype = {{DamageType|Bludgeon|Magic}}
|damagetype = {{DamageType|Bludgeon|Magic}}
|critprofile = {{ItemCritProfile||2}}
|critprofile = {{ItemCritProfile||2}}
|attackmod = {{WeaponMod|STR}}
|attackmod = {{AttackMod|STR}}
|damagemod = {{WeaponMod|STR}}
|damagemod = {{WeaponMod|STR}}
|enchantments =  
|enchantments =  
* {{EnhancementBonus|15}}
* {{EnhancementBonus|15}}
* {{CustomEnhancement|Static Attraction|This weapon attracts the static electricity in the air, and over time will charge with magic. Every five seconds, this weapon gains a charge of Static Electricity, up to a maximum of 3, providing +10 Exceptional bonus to Electric Spell Power and a 5% Exceptional bonus to Electric Spell Lore. When you cast an Electric spell, all stacks are consumed.}}
* {{CustomEnhancement|Static Attraction|This weapon attracts the static electricity in the air, and over time will charge with magic. Every five seconds, this weapon gains a charge of Static Electricity, up to a maximum of 3, providing +10 Exceptional bonus to Electric Spell Power and a 5% Exceptional bonus to Electric Spell Lore. When you cast an Electric spell, all stacks are consumed.}}
* {{SpellLore|Magnetism|30}}
* {{SpellLore|Magnetism|21}}
* {{SpellPower|Magnetism|208}}
* {{SpellPower|Magnetism|145}}
* {{SpellFocus|Evocation|8}}
* {{SpellFocus|Evocation|6}}
|emptyaugments={{EmptyAugments|Red|Orange}}
|emptyaugments={{EmptyAugments|Red|Orange}}
|description =  
|description =  
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* {{RaidRunePurchase|Time|1250}}
* {{RaidRunePurchase|Time|1250}}
|weight=4
|weight=4
|basevalue={{Price||5}}
|basevalue={{Price|11200|5}}
|material = Steel
|material = Steel
|hardness = 38
|hardness = 38

Latest revision as of 18:12, 21 October 2023

Lightning Coil Icon.png

Lightning Coil
Light Mace

Accepts Sentience
Simple Weapon Proficiency

Minimum Level: 28
Bound to Character on Acquire
Base DamageGreyQuestion.png: 46.73
Damage: 4.60[1d6+3]+15
Damage Types: Bludgeon, Magic
Critical Roll: 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Static Attraction: This weapon attracts the static electricity in the air, and over time will charge with magic. Every five seconds, this weapon gains a charge of Static Electricity, up to a maximum of 3, providing +10 Exceptional bonus to Electric Spell Power and a 5% Exceptional bonus to Electric Spell Lore. When you cast an Electric spell, all stacks are consumed.
  • Lightning Lore +21%: Passive: Your Electric spells gain a +21% Equipment bonus to their chance to Critical Hit.
  • Magnetism +145: Passive: +145 Equipment bonus to Electric Spell Power.
  • Evocation Focus +6: Passive: +6 Equipment bonus to DC of Evocation spells.
Augments: 
Red Augment Slot: Empty
Orange Augment Slot: Empty

Material: This item is made out of: Steel
Hardness: 38 Durability: 330

A curious implement of wrought iron that can be used as a weapon. The Lightning Coil crackles with electricity and arcane power
Base Value: 11,200 Platinum 5 Gold 4 lbs
Lightning Coil.png
Where To Find: 
This item replaced a different version by SSG in U41. Lightning Coil (Pre U41) is the previous version.