Enchantment III: Hold Person

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Enhancement Hold Person SLA Icon.png

Enchantment III: Hold Person

Ranks: 1
Points (per rank): 1
Benefits:
Spell Hold Person Icon.pngSpell-Like Ability:
Hold Person
Metamagic: Embolden, Enlarge, Heighten, Quicken
Cooldown: 6 Seconds
Activation Cost: 6 Spell Points

The target enemy humanoid becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Selection option for: Archmage Specialization III
Requirements
  • 10 Points spent
  • Archmage Specialization II
  • Warlock 6