Category:Barbarian Class Feats

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Level 1[edit]

  • Dismiss Rage: Activate this barbarian ability to prematurely end your rage.
  • Fast Movement: Allows barbarians to move 10% faster than other characters. This bonus applies even when wearing heavy armor.
  • Rage: Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. The duration of Rage is 18 + (Constitution modifier x 6) seconds. The rage-enhanced Constitution score is used for this calculation.
  • Wilderness Lore: This feat grants represents your knowledge of the wilderness. One for every level of barbarian.

Level 2[edit]

Level 3[edit]

Level 4[edit]

  • Rage (active): You can now rage 2 times per rest.
  • Uncanny Dodge (active): This feat grants you a 1% passive bonus to Dodge at levels 4, 6, 8, 12, 16, and 20.

Also, you can activate this ability to gain a temporary 25% dodge bonus and a +4 reflex save bonus. Cooldown: 180 seconds

Level 5[edit]

Level 6[edit]

Level 8[edit]

  • Damage Reduction (passive): Damage reduction improves to 3/- to all unarmed, weapon, or natural attacks.
  • Rage (active): You can now rage 3 times per rest.
  • Improved Uncanny Dodge 2/day (passive and active): This feat replaces the regular uncanny dodge feat and enhances it. You can activate this ability to gain a temporary 50% dodge bonus and a +6 reflex save bonus. Cooldown: 120 seconds

Level 9[edit]

Level 11[edit]

  • Damage Reduction (passive): Damage reduction improves to 4/- to all unarmed, weapon, or natural attacks.
  • Greater Rage (passive): The bonuses to a barbarian's rage increase to a total of +6 strength, +6 constitution and +3 to will saving throws but the barbarian still incurs a reduction of its Armor Class by 2. Fatigue penalties remain the same as regular rage. Replaces the regular rage feat. While wearing medium armor and Barbarian Rage is active, gain +10 Physical Resistance Rating. While Barbarian Rage is active, gain +10 Melee Power.

Level 12[edit]

Level 14[edit]

  • Damage Reduction (passive): Damage reduction improves to 5/- to all unarmed, weapon, or natural attacks. (Currently not displayed upon level up, but does function correctly)
  • Indomitable Will (passive): While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.

Level 15[edit]

Level 16[edit]

Level 17[edit]

  • Damage Reduction (passive): Damage reduction improves to 6/- to all unarmed, weapon, or natural attacks.
  • Tireless Rage (passive): Upon reaching level 17, a barbarian is no longer fatigued after raging. Also grants a stacking +2 Strength and Constitution and a +1 Morale Bonus to Will Saving Throws while raging.

Level 18[edit]

Level 20[edit]

  • Damage Reduction (passive): Damage reduction improves to 7/- to all unarmed, weapon, or natural attacks.
  • Mighty Rage (passive): Upon reaching level 20, a barbarian's rage grows stronger. When raging, your base bonus to Strength and Constitution are increased to +8 and your morale bonus to Will saves is increased to +4.
  • Rage (active): You can now rage 6 times per rest.