Broken Oar (ML 20)

From DDO Compendium
Revision as of 15:52, 6 November 2020 by MNDeveloper (talk | contribs) (Text replacement - "{{Augment|Red}}" to "{{EmptyAugments|Red}}")

Broken Oar Icon.png

Epic Broken Oar
Quarterstaff

Accepts Sentience
Simple Weapon Proficiency

Minimum Level: 20
Bound to Account on Acquire
Base DamageGreyQuestion.png: 16.68
Damage: 2.5[1d6]+6
Damage Types: Bludgeon, Magic
Critical Roll: 18 - 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +6 Enhancement Bonus: Weapons and Shields: +6 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +6 enhancement bonus to Armor Class.
  • Bleeding 4: This weapon is cruelly sharp and will do an additional 4d8 damage to targets that are vulnerable to bleeding.
  • Impact II: Passive: The base critical threat range is doubled. This weapon deals an additional +0.5[W], and the base critical threat range is doubled. This does not stack with the Improved Critical Feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Doublestrike +11%: This item grants a +11% Enhancement bonus to activate a doublestrike on your melee attacks.
  • Felling The Oak: On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
  • Augments: 
Red Augment Slot: Empty
  • Densewood: One of the most important products of the forests of Aerenal, densewood is a strong, hard, heavy wood similar to iron in its properties.

Material: This item is made out of: Densewood
Hardness: 21 Durability: 165

You're pretty sure this was an oar once. It doesn't do much to propel a ship now, but at least you can smack your foes with the pointy end.
Base Value: 8,001 Platinum 2 lbs
Broken Oar.png
Where To Find: