Category:Cleric Class Feats
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Level 1[edit]
- Turn Undead: This feat allows the character to halt, or at higher levels destroy, undead creatures. The character can do this (3 + their Charisma modifier) times per day.
- Religious Lore: This feat grants represents your knowledge of religion. This feat is received once for every cleric level.
- Follower of your faith: Choose one of the Follower feats that are available based on the deities your race follows. This will be used as the bases for subsequent a feat at level 6.
- Magical Training: Magical training gives the user additional benefits for spell casting.
- Spontaneous Casting You gain an additional spell preparation slot per spell level to cast the Cure spell of that level.
Level 2[edit]
- Domain Selection: Clerics must select one domain at Cleric level 2. They gain additional feats from that domain at levels 5, 9, and 14.
Level 5[edit]
- Domain Ability: A new domain ability feat is automatically granted based on the domain chosen at level 2.
Level 6[edit]
- Deity Active Ability: A new active ability feat will be chosen at this level. It is based on the deity feat chosen at level 1.
Level 9[edit]
- Domain Ability: A new domain ability feat is automatically granted based on the domain chosen at level 2.
Level 14[edit]
- Domain Ability: A new domain ability feat is automatically granted based on the domain chosen at level 2.
Pages in category "Cleric Class Feats"
The following 30 pages are in this category, out of 30 total.