Difference between revisions of "Inflict Light Wounds (Divine Disciple)"

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|parentenhancement={{PageLink|Divine Spell Knowledge|Divine Spell Knowledge I}}
|parentenhancement={{PageLink|Prophetic Zenith|Prophetic Zenith I}}
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{{EnhancementSLA|Chill Touch|||||True|True}}
{{EnhancementSLA|Chill Touch|||||True|True}}

Revision as of 23:47, 18 December 2021

Spell Chill Touch Icon.png

Chill Touch

Ranks: 3
Points (per rank): 1
Benefits:
Spell Chill Touch Icon.pngSpell-Like Ability:
Chill Touch
Metamagic: Embolden, Empower, Heighten, Intensify, Maximize, Quicken

Makes a touch echo with the chill of death causing 3 to 8 negative energy damage per caster level (up to a max of 5 to 3 damage at caster level 5) and 1 point of Strength damage. A successful Fortitude save negates the Strength damage. Chill Touch causes fear in the undead instead of damage. Undead who make a successful Will save negate this fear effect.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 4 Spell Points
  • Cooldown: 6 Seconds
Rank 2:
  • Activation Cost: 3 Spell Points
  • Cooldown: 5 Seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 4 Seconds
Selection option for: Prophetic Zenith
Requirements
  • 1 Points spent
  • Divine Emissary of Darkness
  • Cleric 1