Shining Devastation

From DDO Compendium
The page has not been updated for changes in release U62.
Base Damage

Great Club 2 Icon.png

Shining Devastation
Great Club
Martial Weapon Proficiency

Minimum Level: 14
Bound to Character on Equip
Base DamageGreyQuestion.png: 21.00
Damage: 1.5[1d16]+5
Damage Types: Bludgeon, Adamantine, Magic
Critical Roll: 18 - 20 / x3
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +5 Enhancement Bonus: Weapons and Shields: +5 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
  • Impellent: This weapon is sheathed in Force. The weapon deals an additional 2d6 Force damage each hit.
Spell Sunburst Icon.pngBlinding Flash
Target: Foe, Directional, Breakable
Duration: 6 Seconds
School: Evocation
Blinds targets with a globe of searing radiance. Fortitude save negates this effect. This effect is unlikely to land on mid-high level monsters due to its very low DC.
Caster Level: 5
3 / 3 Charges(Recharged/Day: 3)
  • Everbright: Flecks of marble and pearl shimmer across this item, set within images of bursting stars and beaming suns. An everbright item will never take damage from rust or acid and can emit a Blinding Flash 3/rest.
Augments: 
Red Augment Slot: Empty

Material: This item is made out of: Blueshine
Hardness: 23 Durability: 155

A huge club fashioned from adamantium and coated with a shining rust-resistant material.
Base Value: 5,900 Platinum 5 Gold 8 lbs