Flesh Maker's Laboratory

From DDO Compendium


Mentau has operated this laboratory for years, making an army of flesh golems prepared to serve the Black Abbot's needs.

Overview

Heroic:
  • Lowan has been given the task of attempting to recruit Mentau against the Black Abbot. Mentau sent a golem to ask for help, but because they don't trust him, they want you to go in Lowan's place. Lowan would like you to help Mentau, and possibly bring Mentau to help with the Black Abbot.

Epic:

  • Golems are once again within the orchard. The belief is that Mentau is dead, but then who is creating them. Head back to the Fleshmaker's Laboritory and shutdown the workshop.

Objectives

  • Find and Speak to Mentau (Heroic)
  • Find and Speak to the Bride of Mentau (Epic)
  • Gain entrance to the Garbage Pits
  • Sneak into the treatment room
  • Access the Chopping Room
  • Locate the Assembly Area
  • Locate the Room of Life
  • Defeat the Flash Maker's Apprentices
  • Open the Lightning Machine
  • Capture the Air Elementals
  • Defeat Chained Lightning (Heroic)
  • Defeat Mentau the Incarnate (Epic)
  • Destroy the Abbot's flesh golem army (Heroic)
  • Destroy the Vol's flesh golem army (Epic)

Named Loot

Bonus XP

  • Aggression Bonus: 34 or more monsters killed (+10% Bonus)
  • Onslaught Bonus: 67 or more monsters killed (+15% Bonus)
  • Conquest Bonus: 100 or more monsters killed (+25% Bonus)

Monsters

Pack: The Necropolis, Part 4
Arc: 
Heroic Level: 14
Epic Level: 29
Bestowed by: 
Length: Long
Takes Place in: Flesh Maker's Laboratory
Found in: Upper Necropolis
Entrance in: 

Heroic XP

Casual: 3,069
Normal: 5,344
Hard: 5,572
Elite: 5,800
Reaper: 100.4 RXP per skull

Epic XP

Casual: 14,596
Normal: 24,977
Hard: 25,627
Elite: 26,277
Reaper: 154.4 RXP per skull

Favor

Patron: The Silver Flame
Solo/Casual: 3
Normal: 6
Hard: 12
Elite: 18
Flesh Maker's Laboratory Map.png

Known Traps

Acid spray trap over water
Blade trap after drop
  East and west pillars before trap
Blade trap (second) after drop
  West pillar before trap
Fan blades at end of water with blade traps
Lightnight traps on way to end in both passages
Lightnight traps in warehouse optional
  A box on each pillar

Locks

Locked door after drop

Requires