The Morning Star (ML 16)

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The page has not been updated for changes in release U62.
Base Damage

The Morning Star Icon.png

The Morning Star
Shuriken
Exotic Weapon Proficiency

Minimum Level: 16
Bound to Character on Equip
Base DamageGreyQuestion.png: 6.83
Damage: 1d2+5
Damage Types: Slash, Magic
Critical Roll: 20 / x2
Attack Mod: DEX
Damage Mod: STR
Chance to Return: 100%

Enchantments: 
  • +5 Enhancement Bonus: Weapons and Shields: +5 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
  • Solar II: The weapon deals an additional 2d4 Light damage on each hit.
  • Flaming III: The weapon deals an additional 3d4 Fire damage on each hit.
  • Ghostbane II: On Hit: 2d4 Bane Damage vs. Undead. (Bane damage cannot be resisted.)
    Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
Augments: 
Red Augment Slot: Empty

Material: This item is made out of: Steel
Hardness: 19 Durability: 105

Sometimes the only star you need is the sun in the sky.
Base Value: 6,400 Platinum2 Silver 0.50 lbs
The Morning Star.png
Where To Find: Friends in Low Places (Heroic Elite), End Chest