Difference between revisions of "Quarantine (Runearm)"

From DDO Compendium
m (Text replacement - "{{Augment|Green}}" to "{{EmptyAugments|Green}}")
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* {{CustomEnhancement|Occasional Overcooling|Your shots from this Rune Arm have a 15% chance of freezing your target solid for six seconds. (Fortitude Save negates, DC is equal to your Rune Arm shots, +2 per Charge Tier the shot was fired at).}}
* {{CustomEnhancement|Occasional Overcooling|Your shots from this Rune Arm have a 15% chance of freezing your target solid for six seconds. (Fortitude Save negates, DC is equal to your Rune Arm shots, +2 per Charge Tier the shot was fired at).}}
* {{RuneArmImbue|Cold|Elemental|IV}}
* {{RuneArmImbue|Cold|Elemental|IV}}
* {{Augment|Green}}
* {{EmptyAugments|Green}}
* {{ItemSet|Renegade Champion (Heroic)}}
* {{ItemSet|Renegade Champion (Heroic)}}
|description = It's hard to spread plague when you're frozen solid.
|description = It's hard to spread plague when you're frozen solid.

Revision as of 01:17, 8 November 2020

File:Quarantine Icon.png Quarantine
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 14
Bound to Account on Acquire
Enchantments:
Spell Niac's Cold Ray Icon.pngCold Bolts
Target: Foe, Directional, Breakable
School: Evocation
Spell Resistance: No
Fires ice crystals that damage your enemies. At higher charge levels multiple bolts are rapidly fired. Opponents struck by the crystals receive a Fortitude save for half damage.

Charge Tier 1: 4 to 10 + 1 to 2 per Artificer Level

Charge Tier 2: 5 to 15 + 1 to 4 per Artificer Level
Charge Tier 3: 6 to 20 + 1 to 6 per Artificer Level
Charge Tier 4: 7 to 25 + 1 to 8 per Artificer Level
Charge Tier 5: 8 to 30 + 1 to 10 per Artificer Level

  • Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
  • Glaciation +90: Passive: +90 Equipment bonus to Cold Spell Power.
  • Evocation Focus +3: Passive: +3 Equipment bonus to DC of Evocation spells.
  • Natural Armor +7: Passive: +7 Natural Armor bonus to Armor Class.
  • Occasional Overcooling: Your shots from this Rune Arm have a 15% chance of freezing your target solid for six seconds. (Fortitude Save negates, DC is equal to your Rune Arm shots, +2 per Charge Tier the shot was fired at).
  • Rune Arm Imbue: Cold IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d8 cold damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Augments: 
Green Augment Slot: Empty
+1 Artifact Bonus to Critical Multiplier on a 19-20
+2 Artifact Bonus to Rune Arm DCs
+10 Artifact Bonus to Repair Amplification

Material: This item is made out of: Force
Hardness: 20 Durability: 210

Description: It's hard to spread plague when you're frozen solid.
Base Value: 6,625 Platinum0.25 lbs
Where To Find: Quarantine (Heroic), End Chest