Ol' Ironsides

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Rune Arm 4 Icon.png Ol' Ironsides
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 7
Absolute Minimum Level: 7
Bound to Account on Acquire
Enchantments:
Spell Fireball Icon.pngExploding Cannon Shot
Target: Foe, Directional, Breakable
Duration: Instantaneous
School: Evocation
Spell Resistance: No
Fires a conjured stone projectile that explodes when it strikes an enemy or object. Opponents in the blast radius take both bludgeoning and fire damage.

Charge Tier 1: 4 to 10 + 1 to 2 per Artificer Level

Charge Tier 2: 5 to 15 + 1 to 4 per Artificer Level
Charge Tier 3: 6 to 20 + 1 to 6 per Artificer Level
Charge Tier 4: 7 to 25 + 1 to 8 per Artificer Level
Charge Tier 5: 8 to 30 + 1 to 10 per Artificer Level

  • Maximum Charge Tier: III: The maximum charge tier of this Rune Arm is Tier III.
  • Fire Lore +10%: Passive: Your Fire spells gain a +10% Equipment bonus to their chance to Critical Hit.
  • Combustion +66: Passive: +66 Equipment bonus to Fire Spell Power.
  • Protection +4: This item protects its wearer by granting a +4 deflection bonus to AC.
  • Physical Sheltering +11: Passive: +11 Enhancement bonus to Physical Resistance Rating.
  • Rune Arm Imbue: Fire III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Augments: 
Green Augment Slot: Empty
The Dread Isle's Curse: 
  • 5 Pieces Equipped:
+5 Profane bonus to Melee and Ranged Power
+10 Profane bonus to Universal Spellpower
+10 Profane bonus to Physical Resistance Rating
+1 Profane bonus to Spell DCs
+1 Profane bonus to all Ability Scores
The Isle of Dread beckons you...

Material: This item is made out of: Gem
Hardness: 17 Durability: 110

Description: "Fire!"
Base Value: 3,500 Platinum0.25 lbs
Ol' Ironsides.png
Where To Find: Trials of the Triceratops (Heroic), End Chest
Related Items: