Difference between revisions of "Necromancy I: Chill Touch"

From DDO Compendium
(Created page with "{{EnhItemSelectorOption |name=Necromancy I: Chill Touch |ranks=1 |cost=1 |cooldown= |activationcost= |link= |description= |multiselectdescription= |parentenhancement=Archmage...")
 
Line 11: Line 11:
|benefitline=
|benefitline=
|rank1benefit=
|rank1benefit=
{{EnhancementSLA|Chill Touch|||6 Seconds|1 Spell Point|True|True}}
{{EnhancementSLA|Chill Touch|||6 Seconds|2 Spell Points|True|True}}





Revision as of 00:52, 8 February 2022

Enhancement Chill Touch SLA Icon.png

Necromancy I: Chill Touch

Ranks: 1
Points (per rank): 1
Benefits:
Spell Chill Touch Icon.pngSpell-Like Ability:
Chill Touch
Metamagic: Embolden, Empower, Heighten, Intensify, Maximize, Quicken
Cooldown: 6 Seconds
Activation Cost: 2 Spell Points

Makes a touch echo with the chill of death causing 3 to 8 negative energy damage per caster level (up to a max of 5 to 3 damage at caster level 5) and 1 point of Strength damage. A successful Fortitude save negates the Strength damage. Chill Touch causes fear in the undead instead of damage. Undead who make a successful Will save negate this fear effect.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.


Passive:
For each action point spent in this tree:

  • +1 Universal Spell Power
  • +2 Spell Point Maximum
Selection option for: Archmage Specialization I
Requirements
  • No Points spent
  • Warlock 1