Difference between revisions of "Midnight Greetings"

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|name = Midnight Greetings
|name = Midnight Greetings
|type = Kukri
|type = Kukri

Revision as of 14:52, 8 October 2023

The page has not been updated for changes in release U62.
Base Damage

Midnight Greetings Icon.png

Midnight Greetings
Kukri
Martial Weapon Proficiency

Minimum Level: 5
Bound to Account on Acquire
Base DamageGreyQuestion.png: 5.18
Damage: 1d4+2
Damage Types: Slash, Magic
Critical Roll: 18 - 20 / x2
Attack Mod: STR, DEX
Damage Mod: STR, DEX

Enchantments: 
  • +2 Enhancement Bonus: Weapons and Shields: +2 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +2 enhancement bonus to Armor Class.
  • Entropic 2: This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 2d6 untyped damage on each hit.
  • Deception +2: +2 Enhancement bonus to hit and +4 Enhancement bonus to damage to attacks that qualify as Sneak Attacks
  • Deception: This weapon is hard to focus upon and this provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
Augments: 
Red Augment Slot: Empty

Material: This item is made out of: Steel
Hardness: 15 Durability: 90

A fine blade used by assassins, Midnight Greetings deals significant damage when wielded by a combatant with a sharp mind. Monks may use this weapon without becoming uncentered.
Base Value: 2,000 Platinum 8 Gold 2 lbs
Midnight Greetings.png
Where To Find: 
Upgradeable: 
This item replaced a different version by SSG in U40. Midnight Greetings (Pre U40) is the previous version.