Difference between revisions of "Legendary Quarantine"

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* {{CustomEnhancement|Occasional Overcooling|Your shots from this Rune Arm have a 15% chance of freezing your target solid for six seconds. (Fortitude Save negates, DC is equal to your Rune Arm shots, +2 per Charge Tier the shot was fired at).}}
* {{CustomEnhancement|Occasional Overcooling|Your shots from this Rune Arm have a 15% chance of freezing your target solid for six seconds. (Fortitude Save negates, DC is equal to your Rune Arm shots, +2 per Charge Tier the shot was fired at).}}
* {{RuneArmImbue|Cold|Elemental|VI}}
* {{RuneArmImbue|Cold|Elemental|VI}}
* {{EmptyAugments|Green}}
|emptyaugments={{EmptyAugments|Green}}
* {{ItemSet|Renegade Champion (Legendary)}}
* {{ItemSet|Renegade Champion (Legendary)}}
|description = It's hard to spread plague when you're frozen solid.
|description = It's hard to spread plague when you're frozen solid.

Revision as of 13:02, 11 November 2020

File:Quarantine Icon.png Legendary Quarantine
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 29
Bound to Account on Acquire
Enchantments:
Spell Niac's Cold Ray Icon.pngCold Bolts
Target: Foe, Directional, Breakable
School: Evocation
Spell Resistance: No
Fires ice crystals that damage your enemies. At higher charge levels multiple bolts are rapidly fired. Opponents struck by the crystals receive a Fortitude save for half damage.

Charge Tier 1: 4 to 10 + 1 to 2 per Artificer Level

Charge Tier 2: 5 to 15 + 1 to 4 per Artificer Level
Charge Tier 3: 6 to 20 + 1 to 6 per Artificer Level
Charge Tier 4: 7 to 25 + 1 to 8 per Artificer Level
Charge Tier 5: 8 to 30 + 1 to 10 per Artificer Level

  • Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
  • Glaciation +202: Passive: +202 Equipment bonus to Cold Spell Power.
  • Evocation Focus +8: Passive: +8 Equipment bonus to DC of Evocation spells.
  • Natural Armor +19: Passive: +19 Natural Armor bonus to Armor Class.
  • Occasional Overcooling: Your shots from this Rune Arm have a 15% chance of freezing your target solid for six seconds. (Fortitude Save negates, DC is equal to your Rune Arm shots, +2 per Charge Tier the shot was fired at).
  • Rune Arm Imbue: Cold VI: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d12 cold damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Augments: 
Green Augment Slot: Empty
+1 Artifact Bonus to Critical Multiplier on a 19-20
+3 Artifact Bonus to Rune Arm DCs
+30 Artifact Bonus to Repair Amplification

Material: This item is made out of: Force
Hardness: 39 Durability: 475

Description: It's hard to spread plague when you're frozen solid.
Base Value: 22,475 Platinum0.25 lbs
Where To Find: Quarantine (Legendary), End Chest