Difference between revisions of "Legendary Ol' Ironsides"

From DDO Compendium
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|enchantments =  
|enchantments =  
{{RuneArmBlast|Exploding Cannon Shot|Elemental|V}}
{{RuneArmBlast|Exploding Cannon Shot|Elemental|V}}
* {{SpellLore|Fire|22}}
* {{SpellPower|Combustion|149}}
* {{AC|Protection|11}}
* {{Sheltering|35|Physical}}
* {{RuneArmImbue|Fire|Elemental|VI}}
* {{RuneArmImbue|Fire|Elemental|VI}}
|description = "Fire!"
|description = "Fire!"
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|material = Gem
|material = Gem
|hardness = 41
|hardness = 41
|durability = 365
|durability = 385
|update = 55
|update = 55
|details =  
|details =  

Revision as of 19:26, 9 June 2022

The page contains information retrieved from either lamannia or the forums that is scheduled for a future release and has not been updated with what is live.

This information is scheduled to be released when U55-Isle of Dread Expansion goes live.
Epic Rune Arm 1 Icon.png Legendary Ol' Ironsides
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 31
Absolute Minimum Level: 31
Bound to Account on Acquire
Enchantments:
Spell Fireball Icon.pngExploding Cannon Shot
Target: Foe, Directional, Breakable
Duration: Instantaneous
School: Evocation
Spell Resistance: No
Fires a conjured stone projectile that explodes when it strikes an enemy or object. Opponents in the blast radius take both bludgeoning and fire damage.

Charge Tier 1: 4 to 10 + 1 to 2 per Artificer Level

Charge Tier 2: 5 to 15 + 1 to 4 per Artificer Level
Charge Tier 3: 6 to 20 + 1 to 6 per Artificer Level
Charge Tier 4: 7 to 25 + 1 to 8 per Artificer Level
Charge Tier 5: 8 to 30 + 1 to 10 per Artificer Level

  • Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
  • Fire Lore +22%: Passive: Your Fire spells gain a +22% Equipment bonus to their chance to Critical Hit.
  • Combustion +149: Passive: +149 Equipment bonus to Fire Spell Power.
  • Protection +11: This item grants a +11 Protection bonus to Armor Class.
  • Physical Sheltering +35: Passive: +35 Enhancement bonus to Physical Resistance Rating.
  • Rune Arm Imbue: Fire VI: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d12 fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Augments: 
Green Augment Slot: Empty
Yellow Augment Slot: Empty
The Legendary Dread Isle's Curse: 
  • 5 Pieces Equipped:
+15 Profane bonus to Melee and Ranged Power
+25 Profane bonus to Universal Spellpower
+30 Profane bonus to Physical Resistance Rating
+2 Profane bonus to Spell DCs
+2 Profane bonus to all Ability Scores
+3 Profane bonus to hit and damage
The Isle of Dread beckons you...

Material: This item is made out of: Gem
Hardness: 41 Durability: 385

Description: "Fire!"
Base Value: 24,800 Platinum0.25 lbs
Ol' Ironsides.png
Related Items: