Difference between revisions of "Gnome"

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{{Template:Race
{{Template:Race
|name = Gnome
|name = Gnome
|ddopoints=1295
|ddopoints=
|favorunlock=
|favorunlock=
|vipfree=
|overview=Gnomes are small, clever, and insatiably curious, yet not as strong as others. They gain bonuses vs. giants, bonuses with and against illusions, are hard to hit due to their small size, and have a general affinity with magical devices.
|overview=Gnomes are small, clever, and insatiably curious, yet not as strong as others. They gain bonuses vs. giants, bonuses with and against illusions, are hard to hit due to their small size, and have a general affinity with magical devices.


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|expansion=
|expansion=
|traits=
|traits=
* +2 Intelligence
* +2 [[Intelligence]]
* –2 Strength
* –2 [[Strength]]
* +1 size bonus to Armor Class
* +1 [[Armor Class]] {{BonusType|Size}}
* +1 size bonus on attack rolls
* +1 Attack {{BonusType|Size}}
* +4 size bonus on Hide checks
* +4 [[Skills#Hide|Hide]] {{BonusType|Size}}
* -4 [[Skills#Intimidate|Intimidate]] for each class that has a bigger size
* +2 [[Skills#Haggle|Haggle]]
* +2 [[Skills#Use Magic Device|Use Magic Device]]
* Carrying capacity is three-quarters of that of a Medium character
* Carrying capacity is three-quarters of that of a Medium character
* -4 Intimidate penalty for each class that has a bigger size
* Proficient with:
* +2 racial bonus on Haggle and Use Magic Device checks
** [[:Category:Light Hammer|Light Hammer]]
* Automatically proficient with the Light Hammer, Throwing Hammer and Warhammer
** [[:Category:Throwing Hammer|Throwing Hammer]]
** [[:Category:Warhammer|Warhammer]]
|pastlifeinfo=
|pastlifeinfo=
#+1 Use Magic Device
#+1 [[Skills#Use Magic Device|Use Magic Device]]
#+1 Intelligence
#+1 [[Intelligence]]
#+1 Racial Action Point
#+1 Racial Action Point
|startstat={{RaceStartStat|6|8|8|10|8|8}}
|startstat={{RaceStartStat|6|8|8|10|8|8}}
|deities=
|deities=
* Aureon
* [[Aureon]]
* Blood of Vol
* [[Blood of Vol]]
* Olladra
* [[Olladra]]
* Onatar
* [[Onatar]]
* Silver Flame
* [[Silver Flame]]
* Sovereign Host
* [[Sovereign Host]]
|background=Most gnomes take a scientific approach to everything they do; every action of the gnomish people as a whole has been premeditated in just such a fashion. This is not to say the emotion is discouraged; it is just considered to be subservient to logic, more of a factor to be rationally incorporated into one’s decision. It’s a very consequentialist view of the world, but it tends to work for them.
|background=A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit communities. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter.


Despite their super-rational outlook, gnomes always seek to improve their knowledge base by assimilating new information. They are innately curious, sometimes to a fault, and are highly interested in just about everything under the sun (so long as they haven’t seen it before).
Though gnomes love jokes of all kinds, particularly puns and pranks, they’re just as dedicated to the more serious tasks they undertake. Many gnomes are skilled engineers, alchemists, tinkers, and inventors. They’re willing to make mistakes and laugh at themselves in the process of perfecting what they do, taking bold (sometimes foolhardy) risks and dreaming large.
 
Curious and impulsive, gnomes might take up adventuring as a way to see the world or for the love of exploring. As lovers of gems and other fine items, some gnomes take to adventuring as a quick, if dangerous, path to wealth. Regardless of what spurs them to adventure, gnomes who adopt this way of life eke as much enjoyment out of it as they do out of any other activity they undertake, sometimes to the great annoyance of their adventuring companions.
}}
}}

Latest revision as of 03:12, 3 March 2022


Race Information

Free
Racial Enhancement Tree
Gnome Tree
Starting Ability Scores
STR: 6
DEX: 8
CON: 8
INT: 10
WIS: 8
CHA: 8
Overview
Gnomes are small, clever, and insatiably curious, yet not as strong as others. They gain bonuses vs. giants, bonuses with and against illusions, are hard to hit due to their small size, and have a general affinity with magical devices. Gnomes love magic, inventions, and secrets. Often skilled with illusions and mercantile ventures, many gnomes dabble in magic of one kind or another, though some are skilled with light hammers and similar weapons.
Racial Past Life Increases
  1. +1 Use Magic Device
  2. +1 Intelligence
  3. +1 Racial Action Point
Racial Traits
Background

A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit communities. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter.

Though gnomes love jokes of all kinds, particularly puns and pranks, they’re just as dedicated to the more serious tasks they undertake. Many gnomes are skilled engineers, alchemists, tinkers, and inventors. They’re willing to make mistakes and laugh at themselves in the process of perfecting what they do, taking bold (sometimes foolhardy) risks and dreaming large.

Curious and impulsive, gnomes might take up adventuring as a way to see the world or for the love of exploring. As lovers of gems and other fine items, some gnomes take to adventuring as a quick, if dangerous, path to wealth. Regardless of what spurs them to adventure, gnomes who adopt this way of life eke as much enjoyment out of it as they do out of any other activity they undertake, sometimes to the great annoyance of their adventuring companions.