Difference between revisions of "Category:Barbarian Class Feats"

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* <section begin=barbarian1 />[[Dismiss Rage|Dismiss Rage:]] <section end=barbarian1 /> Activate this barbarian ability to prematurely end your rage.
* <section begin=barbarian1 />[[Dismiss Rage|Dismiss Rage:]] <section end=barbarian1 /> Activate this barbarian ability to prematurely end your rage.
* <section begin=barbarian1 />[[Fast_Movement_(Barbarian)|Fast Movement:]] <section end=barbarian1 /> Allows barbarians to move 10% faster than other characters. This bonus applies even when wearing heavy armor.
* <section begin=barbarian1 />[[Fast_Movement_(Barbarian)|Fast Movement:]] <section end=barbarian1 /> Allows barbarians to move 10% faster than other characters. This bonus applies even when wearing heavy armor.
* <section begin=barbarian1 />[[Rage (Feat)|Rage:]] <section end=barbarian1 /> Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to [[Strength]] and [[Constitution]], a +2 Morale bonus to [[Will save]]s, and a -2 penalty to [[AC]]. When the rage ends, however, you will lose the [[hit point]]s granted to you by increased [[Constitution]] and become [[fatigued]]. The duration of Rage is 18 + (Constitution modifier x 6) seconds. The rage-enhanced Constitution score is used for this calculation.
* <section begin=barbarian1 />[[Rage (Feat)|Rage (1/Day):]] <section end=barbarian1 /> Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to [[Strength]] and [[Constitution]], a +2 Morale bonus to [[Will save]]s, and a -2 penalty to [[AC]]. When the rage ends, however, you will lose the [[hit point]]s granted to you by increased [[Constitution]] and become [[fatigued]]. The duration of Rage is 18 + (Constitution modifier x 6) seconds. The rage-enhanced Constitution score is used for this calculation.
* <section begin=barbarian1 />[[Wilderness Lore|Wilderness Lore:]] <section end=barbarian1 /> This feat grants represents your knowledge of the wilderness. One for every level of barbarian.
* [[Wilderness Lore|Wilderness Lore:]] This feat grants represents your knowledge of the wilderness. One for every level of barbarian.


===Level 2===
===Level 2===
 
* <section begin=barbarian2 />[[Barbarian Damage Reduction|Damage Reduction 3%:]] <section end=barbarian2 /> Grants 3% damage reduction to all unarmed, weapon, or natural attacks.
* [[Damage Reduction]] ([[passive feat|passive]]): Grants damage reduction 1/- to all unarmed, weapon, or natural attacks.


===Level 3===
===Level 3===
 
* <section begin=barbarian3 />[[Trap Sense|Trap Sense +1:]] <section end=barbarian3 /> This feat grants the following bonuses. +1 on [[Saves#Reflex|reflex saving throw]]s vs. traps and +1 [[Armor Class]] vs. trap attacks.
* [[Trap Sense]] ([[passive feat|passive]]): This feat grants the following bonuses. +1 on [[Reflex Save|reflex saving throw]]s vs. [[trap]]s and +1 [[Armor Class]] vs. [[trap]] attacks.


===Level 4===
===Level 4===
 
* <section begin=barbarian4 />[[Rage (Feat)|Rage (2/Day):]] <section end=barbarian4 /> You can now rage 2 times per rest.
* [[Rage (barbarian)|Rage]] ([[active feat|active]]): You can now rage 2 times per rest.
* <section begin=barbarian4 />[[Uncanny Dodge|Uncanny Dodge:]] <section end=barbarian4 /> This feat grants you a 1% passive bonus to Dodge at levels 4, 6, 8, 12, 16, and 20. Also, you can activate this ability to gain a temporary 25% dodge bonus and a +4 reflex save bonus. Cooldown: 180 seconds
* [[Uncanny Dodge]] ([[active feat|active]]): This feat grants you a 1% passive bonus to Dodge at levels 4, 6, 8, 12, 16, and 20.
 
Also, you can activate this ability to gain a temporary 25% dodge bonus and a +4 reflex save bonus. Cooldown: 180 seconds


===Level 5===
===Level 5===
 
* <section begin=barbarian5 />[[Barbarian Damage Reduction|Damage Reduction 4%:]] <section end=barbarian5 /> Damage reduction improves to a 4% reduction to all unarmed, weapon, or natural attacks.
* [[Damage Reduction]] ([[passive feat|passive]]): Damage reduction improves to 2/- to all unarmed, weapon, or natural attacks.


===Level 6===
===Level 6===
 
* <section begin=barbarian6 />[[Trap Sense|Trap Sense +2:]] <section end=barbarian6 /> Trap sense bonus improves to +2.
* [[Trap Sense]] ([[passive feat|passive]]): Trap sense bonus improves to +2.


===Level 8===
===Level 8===
 
* <section begin=barbarian8 />[[Barbarian Damage Reduction|Damage Reduction 5%:]] <section end=barbarian8 /> Damage reduction improves to a 5% reduction to all unarmed, weapon, or natural attacks.
* [[Damage Reduction]] ([[passive feat|passive]]): Damage reduction improves to 3/- to all unarmed, weapon, or natural attacks.
* <section begin=barbarian8 />[[Rage (Feat)|Rage (3/Day):]] <section end=barbarian8 /> You can now rage 3 times per rest.
* [[Rage (barbarian)|Rage]] ([[active feat|active]]): You can now rage 3 times per rest.
* <section begin=barbarian8 />[[Improved Uncanny Dodge|Improved Uncanny Dodge (2/day):]] <section end=barbarian8 /> This feat replaces the regular uncanny dodge feat and enhances it. You can activate this ability to gain a temporary 50% dodge bonus and a +6 reflex save bonus. Cooldown: 120 seconds
* [[Improved Uncanny Dodge|Improved Uncanny Dodge 2/day]] ([[passive feat|passive]] and [[active feat|active]]): This feat replaces the regular uncanny dodge feat and enhances it. You can activate this ability to gain a temporary 50% dodge bonus and a +6 reflex save bonus. Cooldown: 120 seconds


===Level 9===
===Level 9===
 
* <section begin=barbarian9 />[[Trap Sense|Trap Sense +3:]] <section end=barbarian9 /> Trap sense bonus improves to +3.
* [[Trap Sense]] ([[passive feat|passive]]): Trap sense bonus improves to +3.


===Level 11===
===Level 11===
 
* <section begin=barbarian11 />[[Barbarian Damage Reduction|Damage Reduction 6%:]] <section end=barbarian11 /> Damage reduction improves to a 6% reduction to all unarmed, weapon, or natural attacks.
* [[Damage Reduction]] ([[passive feat|passive]]): Damage reduction improves to 4/- to all unarmed, weapon, or natural attacks.
* <section begin=barbarian11 />[[Greater Rage|Greater Rage:]] <section end=barbarian11 /> The bonuses to a barbarian's [[Rage (Feat)|rage]] increase to a total of +6 [[Strength]], +6 [[Constitution]] and +3 to [[Saves#Will|will saving throw]]s but the barbarian still incurs a reduction of its [[Armor Class]] by 2. Fatigue penalties remain the same as regular [[Rage (Feat)|rage]]. Replaces the regular rage feat. While wearing medium armor and Barbarian Rage is active, gain +10 Physical Resistance Rating. While Barbarian Rage is active, gain +10 Melee Power.
* [[Greater Rage]] ([[passive feat|passive]]): The bonuses to a barbarian's [[rage (feat)|rage]] increase to a total of +6 [[strength]], +6 [[constitution]] and +3 to [[Will Save|will saving throw]]s but the barbarian still incurs a reduction of its [[Armor Class]] by 2. Fatigue penalties remain the same as regular [[rage (feat)|rage]]. Replaces the regular rage feat. While wearing medium armor and Barbarian Rage is active, gain +10 Physical Resistance Rating. While Barbarian Rage is active, gain +10 Melee Power.


===Level 12===
===Level 12===
 
* <section begin=barbarian12 />[[Rage (Feat)|Rage (4/Day):]] <section end=barbarian12 /> You can now rage 4 times per rest.
* [[Rage (barbarian)|Rage]] ([[active feat|active]]): You can now rage 4 times per rest.
* <section begin=barbarian12 />[[Trap Sense|Trap Sense +4:]] <section end=barbarian12 /> Trap sense bonus improves to +4.
* [[Trap Sense]] ([[passive feat|passive]]): Trap sense bonus improves to +4.


===Level 14===
===Level 14===
 
* <section begin=barbarian14 />[[Barbarian Damage Reduction|Damage Reduction 7%:]] <section end=barbarian14 /> Damage reduction improves a 7% reduction to all unarmed, weapon, or natural attacks. (Currently not displayed upon level up, but does function correctly)
* [[Damage Reduction]] ([[passive feat|passive]]): Damage reduction improves to 5/- to all unarmed, weapon, or natural attacks. (Currently not displayed upon level up, but does function correctly)
* <section begin=barbarian14 />[[Indomitable Will|Indomitable Will:]] <section end=barbarian14 /> While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.
* [[Indomitable Will]] ([[passive feat|passive]]): While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.


===Level 15===
===Level 15===
 
* <section begin=barbarian15 />[[Trap Sense|Trap Sense +5:]] <section end=barbarian15 /> Trap sense bonus improves to +5.
* [[Trap Sense]] ([[passive feat|passive]]): Trap sense bonus improves to +5.


===Level 16===
===Level 16===
 
* <section begin=barbarian16 />[[Rage (Feat)|Rage (5/Day):]] <section end=barbarian16 /> You can now rage 5 times per rest.
* [[Rage (barbarian)|Rage]] ([[active feat|active]]): You can now rage 5 times per rest.
[[Category:Classes]]


===Level 17===
===Level 17===
 
* <section begin=barbarian17 />[[Barbarian Damage Reduction|Damage Reduction 8%:]] <section end=barbarian17 /> Damage reduction improves to an 8% reduction to all unarmed, weapon, or natural attacks.
* [[Damage Reduction]] ([[passive feat|passive]]): Damage reduction improves to 6/- to all unarmed, weapon, or natural attacks.
* <section begin=barbarian17 />[[Tireless Rage|Tireless Rage:]] <section end=barbarian17 /> Upon reaching level 17, a barbarian is no longer fatigued after raging. Also grants a stacking +2 Strength and Constitution and a +1 Morale Bonus to Will Saving Throws while raging.
* [[Tireless Rage]] ([[passive feat|passive]]): Upon reaching level 17, a barbarian is no longer fatigued after raging. Also grants a stacking +2 Strength and Constitution and a +1 Morale Bonus to Will Saving Throws while raging.


===Level 18===
===Level 18===
 
* <section begin=barbarian15 />[[Trap Sense|Trap Sense +6:]] <section end=barbarian15 /> Trap sense bonus improves to +6.
* [[Trap Sense]] ([[passive feat|passive]]): Trap sense bonus improves to +6.


===Level 20===
===Level 20===
 
* <section begin=barbarian20 />[[Barbarian Damage Reduction|Damage Reduction 9%:]] <section end=barbarian20 /> Damage reduction improves to a 9% reduction to all unarmed, weapon, or natural attacks.
* [[Damage Reduction]] ([[passive feat|passive]]): Damage reduction improves to 7/- to all unarmed, weapon, or natural attacks.
* <section begin=barbarian20 />[[Mighty Rage|Mighty Rage:]] <section end=barbarian20 /> Upon reaching level 20, a barbarian's rage grows stronger. When raging, your base bonus to Strength and Constitution are increased to +8 and your morale bonus to Will saves is increased to +4.
* [[Mighty Rage]] ([[passive feat|passive]]):  Upon reaching level 20, a barbarian's rage grows stronger. When raging, your base bonus to Strength and Constitution are increased to +8 and your morale bonus to Will saves is increased to +4.
* <section begin=barbarian20 />[[Rage (Feat)|Rage (6/Day):]] <section end=barbarian20 /> You can now rage 6 times per rest.
* [[Rage (barbarian)|Rage]] ([[active feat|active]]): You can now rage 6 times per rest.

Latest revision as of 19:27, 11 May 2021

Level 1[edit]

  • Dismiss Rage: Activate this barbarian ability to prematurely end your rage.
  • Fast Movement: Allows barbarians to move 10% faster than other characters. This bonus applies even when wearing heavy armor.
  • Rage (1/Day): Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. The duration of Rage is 18 + (Constitution modifier x 6) seconds. The rage-enhanced Constitution score is used for this calculation.
  • Wilderness Lore: This feat grants represents your knowledge of the wilderness. One for every level of barbarian.

Level 2[edit]

Level 3[edit]

Level 4[edit]

  • Rage (2/Day): You can now rage 2 times per rest.
  • Uncanny Dodge: This feat grants you a 1% passive bonus to Dodge at levels 4, 6, 8, 12, 16, and 20. Also, you can activate this ability to gain a temporary 25% dodge bonus and a +4 reflex save bonus. Cooldown: 180 seconds

Level 5[edit]

  • Damage Reduction 4%: Damage reduction improves to a 4% reduction to all unarmed, weapon, or natural attacks.

Level 6[edit]

Level 8[edit]

  • Damage Reduction 5%: Damage reduction improves to a 5% reduction to all unarmed, weapon, or natural attacks.
  • Rage (3/Day): You can now rage 3 times per rest.
  • Improved Uncanny Dodge (2/day): This feat replaces the regular uncanny dodge feat and enhances it. You can activate this ability to gain a temporary 50% dodge bonus and a +6 reflex save bonus. Cooldown: 120 seconds

Level 9[edit]

Level 11[edit]

  • Damage Reduction 6%: Damage reduction improves to a 6% reduction to all unarmed, weapon, or natural attacks.
  • Greater Rage: The bonuses to a barbarian's rage increase to a total of +6 Strength, +6 Constitution and +3 to will saving throws but the barbarian still incurs a reduction of its Armor Class by 2. Fatigue penalties remain the same as regular rage. Replaces the regular rage feat. While wearing medium armor and Barbarian Rage is active, gain +10 Physical Resistance Rating. While Barbarian Rage is active, gain +10 Melee Power.

Level 12[edit]

Level 14[edit]

  • Damage Reduction 7%: Damage reduction improves a 7% reduction to all unarmed, weapon, or natural attacks. (Currently not displayed upon level up, but does function correctly)
  • Indomitable Will: While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.

Level 15[edit]

Level 16[edit]

Level 17[edit]

  • Damage Reduction 8%: Damage reduction improves to an 8% reduction to all unarmed, weapon, or natural attacks.
  • Tireless Rage: Upon reaching level 17, a barbarian is no longer fatigued after raging. Also grants a stacking +2 Strength and Constitution and a +1 Morale Bonus to Will Saving Throws while raging.

Level 18[edit]

Level 20[edit]

  • Damage Reduction 9%: Damage reduction improves to a 9% reduction to all unarmed, weapon, or natural attacks.
  • Mighty Rage: Upon reaching level 20, a barbarian's rage grows stronger. When raging, your base bonus to Strength and Constitution are increased to +8 and your morale bonus to Will saves is increased to +4.
  • Rage (6/Day): You can now rage 6 times per rest.