Beacon of Day

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File:Beacon of Day Icon.png Beacon of Day
Heavy Mace
Simple Weapon Proficiency

Minimum Level: 14
Bound to Account on Acquire
Base DamageGreyQuestion.png: 12.65
Damage: 1.5[1d8]+5
Damage Types: Bludgeon, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
Critical Roll: 19 - 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +5 Enhancement Bonus: Weapons and Shields: +5 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
  • Impactful 3: This weapon is sheathed in Force. The weapon deals an additional 3d6 Force damage each hit.
  • Metalline: This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
  • Insightful Armor-Piercing +5%: +5% Insight bonus to Bypass enemy fortification.
  • Impact I: Passive: The base critical threat range is doubled. This does not stack with the Improved Critical Feat. Vorpal strikes by this weapon also bypass all Fortification.
  • [[File:{{{name}}}_Icon.png|link=File:{{{name}}}_Icon.png|36px|x36px|]]{{{name}}}
    Augment
    Augment Bag Icon.png
    Binding: Unbound
    Augment Type:
    Slotted Effect: 


    • Henshin Mystic: This item is one of two pieces of the Henshin Mystic set. When both items are equipped you will inflict 1d6 additional fire damage per attack.

Material: This item is made out of: Steel
Hardness: 24 Durability: 200

This mace, named for the great light rising from Stormreach Harbor, longs for its twin.
Base Value: 5,601 Platinum 2 Gold 8 lbs
Beacon of Day.png
Where To Find: The Age of Rage (Heroic), End Chest