Marro, the Bone of Demons

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The page contains information retrieved from either Lamannia or the forums that is scheduled for a future release.

This information is scheduled to be released when Vecna Raid goes live.

Raid Club 2 Icon.png

Marro, the Bone of Demons
Club

Accepts Sentience
Simple Weapon Proficiency

Minimum Level: 29
Bound to Account on Acquire
Base DamageGreyQuestion.png: 55.55
Damage: 5[1d6+2]+15
Damage Types: Bludgeon, Magic
Critical Roll: 19 - 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • Spellcasting Implement +29: Passive: +29 Implement bonus to Universal Spell Power.
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Efficient Metamagic - Embolden II: The additional spell cost for using the Embolden Metamagic feat is reduced by 2 Spell Points.
  • Power of the Firestorm +142: Passive: +142 Equipment bonus to Fire and Electric Spell Power.
  • Quality Wizardry: Passive: +67 Quality bonus to your spell point maximum. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes).
  • Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to he quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Augments: 
Orange Augment Slot: Empty
Purple Augment Slot: Empty

Material: This item is made out of: Adamantine
Hardness: 39 Durability: 340

The power inscribed on a bod, made manifest.
Base Value: 11,600 Platinum2 Copper 3 lbs
Marro, the Bone of Demons.png
Where To Find: Let's not Stand on Ceremony, Raid Warded Chest