Vecna Denied

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ou travel to the Astral Plane, where Vecna is conducting a ritual channeling the power of both the Planar Eyes and the Codex of the Infinite Planes. If he succeeds, Eberron will fall under the Whispered One's power.

Overview

Vecna has everything, the Planar Eyes, The Codex of the Infinite Planes, and now a fortress hidden on the Astral Plane, with instructions on how to use the Planar Eyes and the Codex. But... the Traveler gave them to him, slowly, deliberatly, to lead him to this location. Now you, from the material plane, must travel to this fortress to take on Vecna. The fate of Everron and its thirteen planes lies in your hands.

Objectives

  • Talk to the Traveler at the fortress entrance
  • Follow the path you have chosen
  • Defeat the Hidden Hand and its T-Rex minion
  • Endure the Battle
  • Sacrifice to achieve your goal
  • Check on the status of Vecna's ritual.
  • (Optional) Read all of Vecna's messages: 4 total
  • (Optional) Slay Belanatharis the Dragon
  • Reconfigure Vecna's rtual by activating the Traveler's Levers: 4 total

Named Loot

Bonus XP

  • Aggression Bonus: 34 or more monsters killed (+10% Bonus)
  • Onslaught Bonus: 67 or more monsters killed (+15% Bonus)
  • Conquest Bonus: 100 or more monsters killed (+25% Bonus)
  • Mischief Bonus: 30 or more breakables smashed (+8% Bonus)
  • Vandal Bonus: 42 or more breakables smashed (+10% Bonus)
  • Ransack Bonus: 48 or more breakables smashed (+15% Bonus)
  • Tamper Bonus: 37 or more traps disarmed (+10% Bonus)
  • Neutralization Bonus: 48 or more traps disarmed (+20% Bonus)
  • Ingenious Debilitation Bonus: 59 or more traps disarmed (+30% Bonus)

Monsters

Pack: Vecna Unleashed
Arc: Vecna Unleashed Part Two
Heroic Level: 18
Legendary Level: 34
Bestowed by:  Vigilance
Length: Long
Takes Place in: The Traveler's Astral Fortress

Heroic XP

Casual: 4,677
Normal: 8,092
Hard: 8,388
Elite: 8,684
Reaper: 114.8 RXP per skull

Legendary XP

Casual: 21,429
Normal: 36,559
Hard: 37,403
Elite: 38,247
Reaper: 344.8 RXP per skull
Vecna Denied Map.png

Known Traps

Fixed Floor Spikes in First Chamber
Fire Pressure Plates behind Secret Door in South East Trial
Floor Spikes at start of Path of Snares
  On Pillar on south side of trap
Floor Spikes on second half of hallway for Path of Snares
  Pillar on North side of trap
Bear Traps in first set of halls to levers in Snare Path
Electric Pressure Plat4es in second set of halls to Levers in Snare Path
Fire Jets after Pulling North Lever in second set of halls in the Snare Path
Acid Jets after Pulling South Lever in second set of halls in the Snare Path
Fixed Floor Spikes in Second Chamber