Legendary Fusible Sceptre of Impulse

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Revision as of 18:29, 16 April 2021 by MNDeveloper (talk | contribs)
The page contains information retrieved from either lamannia or the forums that is scheduled for a future release and has not been updated with what is live.

This information is scheduled to be released when U49 goes live.

Club 2 Icon.png

Legendary Fusible Scepter of Impulse
Club

Accepts Sentience
Simple Weapon Proficiency

Minimum Level: 29
Bound to Account on Acquire
Base DamageGreyQuestion.png: 44.63
Damage: 5[1d6+2]+15
Damage Types: Bludgeon, Magic
Critical Roll: 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • Spellcasting Implement +29: Passive: +29 Implement bonus to Universal Spell Power.
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Kinetic Lore +31%: Passive: Your Force, Physical, and Untyped spells gain a +31% Equipment bonus to their chance to Critical Hit.
  • Impulse +214: Passive: +214 Equipment bonus to Force, Physical, and Untyped Spells Spell Power.
  • Impulse +107: Passive: +107 Equipment bonus to Force, Physical, and Untyped Spells Spell Power.
  • Evocation Focus +9: Passive: +9 Equipment bonus to DC of Evocation spells.
  • Fusible: Something about this item looks incomplete. Perhaps in the future it will be compatible with another item to create a brand-new fusion of the two.
Augments: 
Red Augment Slot: Empty

Material: This item is made out of: Wood
Hardness: 39 Durability: 340

This magical sceptre is attuned to Electric spells.
Base Value: 11,600 Platinum2 Copper 3 lbs
Fusable-Malleable Club.png