Maul of Might

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The page has not been updated for changes in release U62.
Base Damage

Maul of Might Icon.png

Maul of Might
Maul
Martial Weapon Proficiency

Minimum Level: 4
Bound to Character on Equip
Base DamageGreyQuestion.png: 8.25
Damage: 1d10+2
Damage Types: Bludgeon, Magic
Critical Roll: 20 / x3
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +2 Enhancement Bonus: Weapons and Shields: +2 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +2 enhancement bonus to Armor Class.
  • Force: This weapon is sheathed in Force. The weapon deals an additional 1d6 Force damage each hit.
Augments: 
Red Augment Slot: Empty

Material: This item is made out of: Steel
Hardness: 12 Durability: 105

The largest of the hammers, often created with a wedge-shaped head for splitting logs.
Base Value: 1,601 Platinum 2 Gold 10 lbs