Difference between revisions of "Wild Flame"

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Revision as of 02:03, 1 November 2019

Sickle 1 Icon.png

Wild Flame
Sickle
Simple Weapon Proficiency

Minimum Level: 14
Bound to Account on Acquire
Base DamageGreyQuestion.png: 10.50
Damage: 1.5[1d6]+5
Damage Types: Slash, Magic
Critical Roll: 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • Spellcasting Implement +14: Passive: +14 Implement bonus to Universal Spell Power.
  • +5 Enhancement Bonus: Weapons and Shields: +5 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
  • Combustion +90: Passive: +90 Equipment bonus to Fire Spell Power.
  • Insightful Combustion +45: Passive: +45 Insight bonus to Fire Spell Power.
  • Fire Lore +13%: Passive: Your Fire spells gain a +13% Equipment bonus to their chance to Critical Hit.
  • Evocation Focus +3: Passive: +3 Equipment bonus to DC of Evocation spells.
  • [[File:{{{name}}}_Icon.png|link=File:{{{name}}}_Icon.png|36px|x36px|]]{{{name}}}
    Augment
    Augment Bag Icon.png
    Binding: Unbound
    Augment Type:
    Slotted Effect: 


    +10 Artifact Bonus to Fire and Cold Spell Power
    +1 Artifact Bonus to Evocation DCs

Material: This item is made out of: Steel
Hardness: 24 Durability: 190

The rage of wildfire, harnessed.
Base Value: 5,600 Platinum 6 Gold 2 lbs
Wild Flame.png
Where To Find: The Madness of Crowds (Heroic), End Chest