Difference between revisions of "Template:Weapon"
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<noinclude> | <noinclude> | ||
<pre> | <pre> | ||
{{Template:Weapon | {{Template:Weapon | ||
|name = | |name = | ||
|type = | |type = | ||
|minlevel = | |||
|binding = | |||
|proficiency = | |proficiency = | ||
|basedamagerating = | |basedamagerating = | ||
|damage = | |damage = | ||
|damagetype = | |damagetype = | ||
|critprofile = | |critprofile = | ||
|attackmod = | |attackmod = | ||
|damagemod = | |damagemod = | ||
|enchantments = | |enchantments = | ||
|description = | |||
|material = | |droplocation = | ||
|material = | |||
|hardness = | |hardness = | ||
|durability = | |durability = | ||
|update = | |update = | ||
|details = | |details = | ||
|restriction = use template:restrictedtrait, or template:requiredrace | |restriction = use template:restrictedtrait, or template:requiredrace | ||
Line 30: | Line 25: | ||
}} | }} | ||
</pre> | </pre> | ||
{{TemplateDocumentation | |||
|name = Item | |||
|description = This template is used to render information about a weapon. Example of the Template in Use: [[Riftmaker]]. | |||
|usesnamedparameters = true | |||
== | |parameter1name = name | ||
|parameter1description = The name of the weapon. | |||
|parameter1values = | |||
|parameter2name = type | |||
|parameter2description = What type of weapon is it. | |||
|parameter2values = | |||
|parameter3name = minlevel | |||
|parameter3description = Enter the minimum level required for the item, or leave blank if there is none. | |||
|parameter3values = | |||
|parameter4name = binding | |||
|parameter4description = How is this item bound - leave blank it is unbound. | |||
|parameter4values = | |||
* btc for Bound to Character | |||
* bta for Bound to Account | |||
* btcoe for Bound to Character on Equip | |||
* btcoa for Bound to Character on Acquire | |||
* btaoe for Bound to Account on Equip | |||
* btaoa for Bound to Account on Acquire | |||
|parameter5name = basedamagerating | |||
|parameter5description = Enter the base damage rating, as shown on the examine pane. | |||
|parameter5values = | |||
|parameter6name = damage | |||
|parameter6description = Enter the damage dice possible. Use [[Template:Dice]] to enter the information. | |||
|parameter6values = | |||
|parameter7name = damagetype | |||
|parameter7description =Enter the types of damage this weapons does. Use [[Template:DamageType]] to specify this. | |||
|parameter7values = | |||
|parameter8name = critprofile | |||
|parameter8description = Enter the critical profile, as shown on the examine pane. | |||
|parameter8values = | |||
|parameter9name = attackmod | |||
|parameter9description = Enter the base ability that modifies the attack roll on the weapon. Use [[Template:WeaponMod]] to specify this. | |||
|parameter9values = | |||
|parameter10name = damagemod | |||
|parameter10description = Enter the base ability that modifies the damage roll on the weapon. Use [[Template:WeaponMod]] to specify this. | |||
|parameter10values = | |||
|parameter11name = enchantments | |||
|parameter11description = These are a bulleted list of templates (each on its own line starting with an asterisk) found in [[:Category:Item_Enchantment_Template|Enchantment Templates]]. If the enchantment is a one just for this item, just enter the information directly. The enchantment that is added because of the material (i.e. Flametouched Iron) is automatically added. | |||
|parameter11values = | |||
|parameter12name = description | |||
|parameter12description = Enter the description that is on the examine window at the bottom. | |||
|parameter12values = | |||
|parameter13name = droplocation | |||
|parameter13description = This specifies information on where this drops. Use [[Template:DropLocation]] to specify it. IF there is more than one, put each on its own line starting with an asterisk. | |||
|parameter13values = | |||
|parameter14name = material | |||
|parameter14description = Enter what the item is made from (i.e. Leather, Glass, Gem, Flametouched Iron). | |||
|parameter14values = | |||
|parameter15name = hardness | |||
|parameter15description = Enter the hardness shown in the examine window. | |||
|parameter15values = | |||
|parameter16name = durability | |||
|parameter16description = Enter the maximum durability value shown in the examine window. | |||
|parameter16values = | |||
|parameter17name = update | |||
|parameter17description = Which update was this item added to the game in. | |||
|parameter17values = | |||
|parameter18name = details | |||
|parameter18description = Enter any details that a player may need to know about this (i.e. if not working correctly, etc). | |||
|parameter18values = | |||
|parameter19name = upgradeable | |||
|parameter19description = If this item is upgradeable, use [[Template:ItemUpgrade]]. If there is more than one (i.e. it is in the middle of a crafting chain), include multiple templates in a bulleted list. | |||
|parameter19values = | |||
|parameter20name = restriction | |||
|parameter20description = This is used when there is some kind of restriction. If it is a trait (Lawful, Good, etc), use [[Template:RequiredTrait]]. If there is a race restriction, use [[Template:RestrictedRace]]. | |||
|parameter20values = | |||
}} | |||
</noinclude> | </noinclude> | ||
<table class="item-table background-color"> | <table class="item-table background-color"> |
Revision as of 16:08, 15 May 2018
{{Template:Weapon |name = |type = |minlevel = |binding = |proficiency = |basedamagerating = |damage = |damagetype = |critprofile = |attackmod = |damagemod = |enchantments = |description = |droplocation = |material = |hardness = |durability = |update = |details = |restriction = use template:restrictedtrait, or template:requiredrace |upgradeable = }}
Item[edit]
This template is used to render information about a weapon. Example of the Template in Use: Riftmaker.
Usage[edit]
Parameter Documentation | |
name | The name of the weapon. |
type | What type of weapon is it. |
minlevel | Enter the minimum level required for the item, or leave blank if there is none. |
binding | How is this item bound - leave blank it is unbound. Possible Values:
|
basedamagerating | Enter the base damage rating, as shown on the examine pane. |
damage | Enter the damage dice possible. Use Template:Dice to enter the information. |
damagetype | Enter the types of damage this weapons does. Use Template:DamageType to specify this. |
critprofile | Enter the critical profile, as shown on the examine pane. |
attackmod | Enter the base ability that modifies the attack roll on the weapon. Use Template:WeaponMod to specify this. |
damagemod | Enter the base ability that modifies the damage roll on the weapon. Use Template:WeaponMod to specify this. |
enchantments | These are a bulleted list of templates (each on its own line starting with an asterisk) found in Enchantment Templates. If the enchantment is a one just for this item, just enter the information directly. The enchantment that is added because of the material (i.e. Flametouched Iron) is automatically added. |
description | Enter the description that is on the examine window at the bottom. |
droplocation | This specifies information on where this drops. Use Template:DropLocation to specify it. IF there is more than one, put each on its own line starting with an asterisk. |
material | Enter what the item is made from (i.e. Leather, Glass, Gem, Flametouched Iron). |
hardness | Enter the hardness shown in the examine window. |
durability | Enter the maximum durability value shown in the examine window. |
update | Which update was this item added to the game in. |
details | Enter any details that a player may need to know about this (i.e. if not working correctly, etc). |
upgradeable | If this item is upgradeable, use Template:ItemUpgrade. If there is more than one (i.e. it is in the middle of a crafting chain), include multiple templates in a bulleted list. |
restriction | This is used when there is some kind of restriction. If it is a trait (Lawful, Good, etc), use Template:RequiredTrait. If there is a race restriction, use Template:RestrictedRace. |
Template
Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.
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[[Category:{{{type}}}]] [[Category:Minimum Level {{{minlevel}}} Items]]