Difference between revisions of "Gnome"

From DDO Compendium
Line 3: Line 3:
|ddopoints=1295
|ddopoints=1295
|favorunlock=
|favorunlock=
|overview=
|overview=Gnomes are small, clever, and insatiably curious, yet not as strong as others. They gain bonuses vs. giants, bonuses with and against illusions, are hard to hit due to their small size, and have a general affinity with magical devices.
 
Gnomes love magic, inventions, and secrets. Often skilled with illusions and mercantile ventures, many gnomes dabble in magic of one kind or another, though some are skilled with light hammers and similar weapons.
|expansion=
|expansion=
|traits=
|traits=
Line 27: Line 29:
* Silver Flame
* Silver Flame
* Sovereign Host
* Sovereign Host
|background=Gnomes are small, clever, and insatiably curious, yet not as strong as others. They gain bonuses vs. giants, bonuses with and against illusions, are hard to hit due to their small size, and have a general affinity with magical devices.
|background=
 
Gnomes love magic, inventions, and secrets. Often skilled with illusions and mercantile ventures, many gnomes dabble in magic of one kind or another, though some are skilled with light hammers and similar weapons.
}}
}}

Revision as of 21:06, 11 July 2019


Race Information

Cost: 1,295 DDOPointsIcon.png
Racial Enhancement Tree
Gnome Tree
Starting Ability Scores
STR: 6
DEX: 8
CON: 8
INT: 10
WIS: 8
CHA: 8
Deities
  • Aureon
  • Blood of Vol
  • Olladra
  • Onatar
  • Silver Flame
  • Sovereign Host
Overview
Gnomes are small, clever, and insatiably curious, yet not as strong as others. They gain bonuses vs. giants, bonuses with and against illusions, are hard to hit due to their small size, and have a general affinity with magical devices. Gnomes love magic, inventions, and secrets. Often skilled with illusions and mercantile ventures, many gnomes dabble in magic of one kind or another, though some are skilled with light hammers and similar weapons.
Racial Past Life Increases
  1. +1 Use Magic Device
  2. +1 Intelligence
  3. +1 Racial Action Point
Racial Traits
  • +2 Intelligence
  • –2 Strength
  • +1 size bonus to Armor Class
  • +1 size bonus on attack rolls
  • +4 size bonus on Hide checks
  • Carrying capacity is three-quarters of that of a Medium character
  • -4 Intimidate penalty for each class that has a bigger size
  • +2 racial bonus on Haggle and Use Magic Device checks
  • Automatically proficient with the Light Hammer, Throwing Hammer and Warhammer