Difference between revisions of "Elemental Rapier of Air (ML 20) (Tier 2)"

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(Created page with "{{Template:Weapon |name = Epic Elemental Rapier of Air |type = Rapier |minlevel = 20 |absoluteminlevel = |binding = btaoa |proficiency = Martial |basedamagerating = 14.80 |damage = {{Dice|2|1|6||6}} |damagetype = {{DamageType|Pierce|Magic}} |critprofile = {{ItemCritProfile|18|2}} |attackmod = {{WeaponMod|STR}} |damagemod = {{WeaponMod|STR}} |enchantments = * {{VaultsofArtificersUpgradeable|2}} * {{EnhancementBonus|6}} * {{Elemental|Electric|Burst|1||Shocking Burst}} *...")
 
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{{ItemUpgrade2|Kaldoth Maz|Elemental Rapier of Air (ML 20) (Tier 3)|{{VendorIngredientList|Epic Orthon Metal Scrap|600|Epic Crystallized Magma Shard|600|Epic Necromantic Charm|600|Token of the Twelve|5}}}}
{{ItemUpgrade2|Kaldoth Maz|{{PageLink|Tier 3|Elemental Rapier of Air (ML 20) (Tier 3)}}|{{VendorIngredientList|Epic Orthon Metal Scrap|600|Epic Crystallized Magma Shard|600|Epic Necromantic Charm|600|Token of the Twelve|5}}||{{UpgradeChangeList|{{ElementalResistance|Electric|38}}|{{ElementalResistance|Electric|41}}||{{EmptyAugments|Purple}}}}}}
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* [[Elemental Rapier of Air (ML 20)]]
* {{PageLink|Tier 1|Elemental Rapier of Air (ML 20)}}
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Revision as of 01:23, 21 April 2022

Rapier 3 Icon.png

Epic Elemental Rapier of Air
Rapier

Accepts Sentience
Martial Weapon Proficiency

Minimum Level: 20
Bound to Account on Acquire
Base DamageGreyQuestion.png: 14.80
Damage: 2[1d6]+6
Damage Types: Pierce, Magic
Critical Roll: 18 - 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • Upgradeable - Tier 2: This is a tier 2 upgradeable item.
  • +6 Enhancement Bonus: Weapons and Shields: +6 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +6 enhancement bonus to Armor Class.
  • Shocking Burst: This weapon is sheathed in Electric. The weapon deals an additional 1d6 Electric damage each hit. In addition, critical hits deal an additional 1d10 Electric damage for weapons with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 multiplier.
  • Screaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1d6 sonic damage.
  • Improved Roaring: This weapon causes targets to become shaken and, on a critical hit, does 2d6 sonic damage to the target.
  • Greater Sirocco: A critical hit with this weapon causes a whirlwind of desert sand to swirl about the target, temporarily blinding it. A successful Reflex DC: 38 save prevents the effect
  • Template:Slicing Winds
  • Electric Resistance +38: +38 Enhancement bonus to Resist Electric.
Augments: 
Colorless Augment Slot: Empty

Material: This item is made out of: Steel
Hardness: 30 Durability: 245

This rapier is part of a mass-produced line of House Cannith weapons with elementals bound to them. This one is infused with Air and shocks enemies as a result.
Base Value: 8,002 Platinum 2 lbs
Where To Find: Only available via crafting
Upgradeable: 
Location Item Cost
Kaldoth MazRightArrowWithQuestion Icon.pngTier 3
600x Epic Orthon Metal Scrap
600
600x Epic Crystallized Magma Shard
600
600x Epic Necromantic Charm
600
5x Token of the Twelve
5
Upgraded From: