Difference between revisions of "Spill the Bad Stuff (SLA)"

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|link=Spill the Bad Stuff (SLA)
|link=Spill the Bad Stuff (SLA)
|description =  
|description =  
|activationcost=15 Spell Points
|activationcost=
|cooldown=12 seconds
|cooldown=
|rank1benefit=  
|rank1benefit=  
{{EnhancementSLA|Spill the Bad Stuff}}
{{EnhancementSLA|Spill the Bad Stuff|||12 Seconds|15 Spell Points|True|True|True}}
* While your Reaction is {{ColorText|Green|Verdanite}} gain:  
 
** +5 Positive Spell Power
 
** +5 Negative Spell Power
'''Passive:'''
* +5 Positive Spell Power
* +5 Negative Spell Power
* While the Reaction is {{ColorText|Green|Verdanite}} gain:  
** +2% Positive Spell Critical Damage
** +2% Negative Spell Critical Damage
|requirements=
|requirements=
|tree1name=Apothecary
|tree1name=Apothecary

Latest revision as of 23:08, 25 July 2024

Spell Spill the Bad Stuff Icon.png

Spill the Bad Stuff

Ranks: 1
Points (per rank): 1
Benefits:

Spell Spill the Bad Stuff Icon.pngSpell-Like Ability:
Spill the Bad Stuff
Metamagic: Empower, Maximize, Quicken, Heighten, Intensify
Cooldown: 12 Seconds
Activation Cost: 15 Spell Points

Deals 1d6+4 per Caster Level of a random type of damage to enemies in a short cone. The damage all scales with Positive Spell Power. Affected enemies have a chance to be Blinded, Dazed, Silenced, Tripped, Stunned, or Paralyzed. (Fortitude save negates).
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.


Passive:

  • +5 Positive Spell Power
  • +5 Negative Spell Power
  • While the Reaction is Verdanite gain:
    • +2% Positive Spell Critical Damage
    • +2% Negative Spell Critical Damage
Requirements
Spell Spill the Bad Stuff Icon.png

Apothecary - Spill the Bad Stuff (SLA)

  • 20 Points spent in Tree
  • Curative Admixture: Cure Serious Wounds
  • Alchemist 12