Difference between revisions of "Gnome"

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{{Template:Race
{{Template:Race
|name = Gnome
|name = Gnome
|ddopoints=1295
|unlock=
|favorunlock=
|overview=Gnomes are small, clever, and insatiably curious, yet not as strong as others. They gain bonuses vs. giants, bonuses with and against illusions, are hard to hit due to their small size, and have a general affinity with magical devices.
|overview=Gnomes are small, clever, and insatiably curious, yet not as strong as others. They gain bonuses vs. giants, bonuses with and against illusions, are hard to hit due to their small size, and have a general affinity with magical devices.


Gnomes love magic, inventions, and secrets. Often skilled with illusions and mercantile ventures, many gnomes dabble in magic of one kind or another, though some are skilled with light hammers and similar weapons.
Gnomes love magic, inventions, and secrets. Often skilled with illusions and mercantile ventures, many gnomes dabble in magic of one kind or another, though some are skilled with light hammers and similar weapons.
|expansion=
|traits=
|traits=
* +2 Intelligence
* +2 [[Intelligence]]
* –2 Strength
* –2 [[Strength]]
* +1 size bonus to Armor Class
* +1 [[Armor Class]] {{BonusType|Size}}
* +1 size bonus on attack rolls
* +1 Attack {{BonusType|Size}}
* +4 size bonus on Hide checks
* +4 [[Skills#Hide|Hide]] {{BonusType|Size}}
* -4 [[Skills#Intimidate|Intimidate]] for each class that has a bigger size
* +2 [[Skills#Haggle|Haggle]]
* +2 [[Skills#Use Magic Device|Use Magic Device]]
* Carrying capacity is three-quarters of that of a Medium character
* Carrying capacity is three-quarters of that of a Medium character
* -4 Intimidate penalty for each class that has a bigger size
* Proficient with:
* +2 racial bonus on Haggle and Use Magic Device checks
** [[:Category:Light Hammer|Light Hammer]]
* Automatically proficient with the Light Hammer, Throwing Hammer and Warhammer
** [[:Category:Throwing Hammer|Throwing Hammer]]
** [[:Category:Warhammer|Warhammer]]
|pastlifeinfo=
|pastlifeinfo=
#+1 Use Magic Device
{{FeatDPLTable|Gnome Racial Past Life Feats|True}}
#+1 Intelligence
#+1 Racial Action Point
|startstat={{RaceStartStat|6|8|8|10|8|8}}
|startstat={{RaceStartStat|6|8|8|10|8|8}}
|deities=
|deities=
* Aureon
* [[Aureon]]
* Blood of Vol
* [[Blood of Vol]]
* Olladra
* [[Olladra]]
* Onatar
* [[Onatar]]
* Silver Flame
* [[Silver Flame]]
* Sovereign Host
* [[Sovereign Host]]
|background=
|background=A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit communities. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter.
 
Though gnomes love jokes of all kinds, particularly puns and pranks, they’re just as dedicated to the more serious tasks they undertake. Many gnomes are skilled engineers, alchemists, tinkers, and inventors. They’re willing to make mistakes and laugh at themselves in the process of perfecting what they do, taking bold (sometimes foolhardy) risks and dreaming large.
 
Curious and impulsive, gnomes might take up adventuring as a way to see the world or for the love of exploring. As lovers of gems and other fine items, some gnomes take to adventuring as a quick, if dangerous, path to wealth. Regardless of what spurs them to adventure, gnomes who adopt this way of life eke as much enjoyment out of it as they do out of any other activity they undertake, sometimes to the great annoyance of their adventuring companions.
}}
}}

Latest revision as of 16:19, 24 March 2025


Race Information

Unlock:
  • Free
Racial Enhancement Tree
Gnome Tree
Starting Ability Scores
STR: 6
DEX: 8
CON: 8
INT: 10
WIS: 8
CHA: 8
Overview
Gnomes are small, clever, and insatiably curious, yet not as strong as others. They gain bonuses vs. giants, bonuses with and against illusions, are hard to hit due to their small size, and have a general affinity with magical devices. Gnomes love magic, inventions, and secrets. Often skilled with illusions and mercantile ventures, many gnomes dabble in magic of one kind or another, though some are skilled with light hammers and similar weapons.
Racial Past Life Increases
Feat Type Benefits
Enhancement Gnomish Perseverance I Icon.png
Gnome I
Passive
Enhancement Gnomish Perseverance I Icon.png
Gnome II
Passive
Enhancement Gnomish Perseverance I Icon.png
Gnome III
Passive
Racial Traits
Background

A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit communities. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter.

Though gnomes love jokes of all kinds, particularly puns and pranks, they’re just as dedicated to the more serious tasks they undertake. Many gnomes are skilled engineers, alchemists, tinkers, and inventors. They’re willing to make mistakes and laugh at themselves in the process of perfecting what they do, taking bold (sometimes foolhardy) risks and dreaming large.

Curious and impulsive, gnomes might take up adventuring as a way to see the world or for the love of exploring. As lovers of gems and other fine items, some gnomes take to adventuring as a quick, if dangerous, path to wealth. Regardless of what spurs them to adventure, gnomes who adopt this way of life eke as much enjoyment out of it as they do out of any other activity they undertake, sometimes to the great annoyance of their adventuring companions.