Difference between revisions of "Arcane Bolt SLA"

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(Created page with "{{EnhItem |name=Arcane Bolt |ranks=3 |cost=1 |link=Arcane Bolt SLA |benefitline={{EnhancementSLA|Arcane Bolt}} |rank1benefit= |rank2benefit= |rank3benefit= |tree1name=Archmage...")
 
 
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|cost=1
|cost=1
|link=Arcane Bolt SLA
|link=Arcane Bolt SLA
|benefitline={{EnhancementSLA|Arcane Bolt}}
|benefitline={{EnhancementSLA|Arcane Bolt|||||True|True}}
|rank1benefit=
|rank1benefit=
|rank1activationcost=8 Spell Points
|rank1cooldown=15 Seconds
|rank2benefit=
|rank2benefit=
|rank2activationcost=6 Spell Points
|rank2cooldown=10 Seconds
|rank3benefit=
|rank3benefit=
|rank3activationcost=4 Spell Points
|rank3cooldown=5 Seconds
|tree1name=Archmage
|tree1name=Archmage
|tree1icon=Spell Arcane Bolt
|tree1icon=Spell Arcane Bolt

Latest revision as of 20:15, 8 February 2022

Spell Arcane Bolt Icon.png

Arcane Bolt

Ranks: 3
Points (per rank): 1
Benefits:

Spell Arcane Bolt Icon.pngSpell-Like Ability:
Arcane Bolt
Metamagic: Maximize, Empower, Quicken, Heighten

You fire a bolt of raw energy from your finger that deals 1d6+2 points of force damage per caster level to a single target. A successful Reflex save reduces the damage by half. This ability counts as a level 2 Wizard spell.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 8 Spell Points
  • Cooldown: 15 Seconds
Rank 2:
  • Activation Cost: 6 Spell Points
  • Cooldown: 10 Seconds
Rank 3:
  • Activation Cost: 4 Spell Points
  • Cooldown: 5 Seconds
Requirements
Spell Arcane Bolt Icon.png

Archmage - Arcane Bolt

  • 10 Points spent in Tree
  • Wizard 3