Difference between revisions of "Sun Bolt (SLA)"

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(Created page with "{{EnhItem |name=Sun Bolt |ranks=3 |cost=1 |link=Sun Bolt (SLA) |benefitline={{EnhancementSLA|Sun Bolt}} |benefitbottomline= |rank1benefit= * 12 Spell Points * 12 second cooldo...")
 
 
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|cost=1
|cost=1
|link=Sun Bolt (SLA)
|link=Sun Bolt (SLA)
|benefitline={{EnhancementSLA|Sun Bolt}}
|benefitline={{EnhancementSLA|Sun Bolt|||||True|True}}
|benefitbottomline=
|benefitbottomline=
|rank1benefit=
|rank1benefit=
* 12 Spell Points
|rank1activationcost=12 Spell Points
* 12 second cooldown
|rank1cooldown=12 Seconds
|rank2benefit=
|rank2benefit=
* 10 Spell Points
|rank2activationcost=10 Spell Points
* 9 second cooldown
|rank2cooldown=9 Seconds
|rank3benefit=
|rank3benefit=
* 8 Spell Points
|rank3activationcost=8 Spell Points
* 6 second cooldown
|rank3cooldown=6 Seconds
|tree1name=Angel of Vengeance
|tree1name=Angel of Vengeance
|tree1icon=
|tree1icon=

Latest revision as of 19:45, 22 December 2021

Enhancement Sun Bolt Icon.png

Sun Bolt

Ranks: 3
Points (per rank): 1
Benefits:

Spell Sun Bolt Icon.pngSpell-Like Ability:
Sun Bolt
Metamagic: Empower, Eschew Materials, Heighten, Maximize, Quicken

A powerful bolt of light deals 5 to 8 light damage per caster level (up to a maximum of 75-120 at caster level 15) to targets in its path. A successful Reflex save reduces the damage by half.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 10 Spell Points
  • Cooldown: 9 Seconds
Rank 3:
  • Activation Cost: 8 Spell Points
  • Cooldown: 6 Seconds
Requirements
Enhancement Sun Bolt Icon.png

Angel of Vengeance - Sun Bolt

  • 10 Points spent in Tree
  • Favored Soul 3