Martial Weapon Proficiency
Minimum Level: 15
Bound to Account on Acquire
Base Damage: 11.50
Damage Types: Slash, Good, Adamantine, Magic
Critical Roll: 18 - 20 / x2
Attack Mod: STR
Damage Mod: STR
- Enhancement Bonus +5: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
- Electrifying 4: This weapon is sheathed in Electricity. The weapon deals an additional 4d6 Electricity damage each hit.
- Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes this weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Construct Bane 4: This weapon deals 4d10 Bane damage against constructs.
- Empty Red Augment Slot: This item has a Red Augment Slot. It can be combined with a Red Augment. Augments can be found in treasure, acquired from Collector NPC's throughout the world, or be purchased on the DDO Store.
- Adamantine: Found only in meteorites an the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Material: This item is made out of: Adamantine
Hardness: 20 Durability: 60