Bargain of Blood

From DDO Compendium

The Blood Tide pirates created the Bargain Bazaar as a place to sell their plundered loot.


Lille has informed you that The Blood Tide pirates setup a place to sell good that they have stolen. House Deneith would like you to wipe out the Bargain Bazaar as they have called it, and the head of it, the General Manager.


  • Find a way past the front gate
  • Find a way into the west section of the bazaar
  • Kill the General Manager
  • (Optional) Destroy the Assassination Logbook
  • (Optional) Free the slaves: 6 total
  • (Optional) Meet up with House Deneith scouts

Named Loot


Bonus XP

  • Discreet Bonus: 28 or fewer monsters killed (+5% Bonus)
  • Aggression Bonus: 101 or more monsters killed (+10% Bonus)
  • Tamper Bonus: 2 or more traps disarmed (+10% Bonus)
  • Neutralization Bonus: 3 or more traps disarmed (+20% Bonus)
  • Ingenious Debilitation Bonus: 4 or more traps disarmed (+30% Bonus)
  • Mischief Bonus: 31 or more breakables smashed (+8% Bonus)
  • Vandal Bonus: 44 or more breakables smashed (+10% Bonus)
  • Ransack Bonus: 54 or more breakables smashed (+15% Bonus)


Pack: Sentinels of Stormreach
Arc: Sentinels of Stormreach
Flag for: The Tide Turns
Bargain of Blood Map.png
Heroic Level: 7
Epic Level: 20
Bestowed by:  Lille d'Deneith

Length: Medium
Takes Place in: The Bargain Bazaar
Found in: House Deneith
Entrance in:  Searing Heights

Heroic XP

Casual: 1,003
Normal: 1,778
Hard: 1,882
Elite: 1,987
Reaper: 50+21 per skull

Epic XP

Casual: 5,192
Normal: 8,953
Hard: 9,252
Elite: 9,551
Reaper: 50+60 per skull


Patron: House Deneith
Solo/Casual: 2
Normal: 4
Hard: 8
Elite: 12


The Pirates of the Thunder Sea (Heroic)

The Pirates of the Thunder Sea (Epic)

Known Traps

Spinning blades in front of the shrine on way to slaves
  On top of the platform just south of the shrine
Spinning blades on ramp to slave market
  On the ground before the gate, in the north west corner
Spinning blades before first gate leading to end area
  On the ground south of the blades
Spinning blades before second gate to end area
  On the ground before the trap
Spikes around the slave cages
  Use the levers to disable them
Spikes around the lever near the General Manager's chair
  Activated by lever - no box