The Eclipse Itself (Complete)

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The page contains information retrieved from either lamannia or the forums that is scheduled for a future release and has not been updated with what is live.

This information is scheduled to be released when U42 goes live.

The Eclipse Itself Icon.png

The Eclipse Itself
Quarterstaff

Accepts Sentience
Simple Weapon Proficiency

Minimum Level: 29
Bound to Character on Acquire
Base DamageGreyQuestion.png: 65.63
Damage: 5[1d6+6]+15
Damage Types: Bludgeon, Magic
Critical Roll: 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • Spellcasting Implement +29: Passive: +29 Implement bonus to Universal Spell Power.
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Finishing Touch: This item is one step away from its completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
  • Quality Potency +39: Passive: +39 Quality Bonus to All Types of Spell Power. (Universal Spell Power is a different statistic.)
  • Spell Lore +19%: Passive: All your spells gain a +19% Equipment bonus to their chance to Critical Hit.
  • Quality Spell Focus Mastery +2: Passive: +2 Quality bonus to DC of all spells.
  • One Of:
    • Fire Magics:
      • Fire Lore +5%: Passive: Your Fire spells gain a +5% Equipment bonus to their chance to Critical Hit.
      • Combustion +30: Passive: +30 Equipment bonus to Fire Spell Power.
    • Healing Magics:
      • Healing Lore +5%: Passive: Your Healing spells gain a +5% Equipment bonus to their chance to Critical Hit.
      • Devotion +30: Passive: +30 Equipment bonus to Positive Spell Power.
    • Ice Magics:
      • Ice Lore +5%: Passive: Your Cold spells gain a +5% Equipment bonus to their chance to Critical Hit.
      • Glaciation +30: Passive: +30 Equipment bonus to Cold Spell Power.
    • Negative Magics:
      • Void Lore +5%: Passive: Your Negative Energy and Poison spells gain a +5% Equipment bonus to their chance to Critical Hit.
      • Nullification +30: Passive: +30 Equipment bonus to Negative Energy and Poison Spell Power.
    • Electricity Magics:
      • Lightning Lore +5%: Passive: Your Electric spells gain a +5% Equipment bonus to their chance to Critical Hit.
      • Magnetism +30: Passive: +30 Equipment bonus to Electric Spell Power.
    • Impulse Magics:
      • Kinetic Lore +5%: Passive: Your Force, Physical, and Untyped spells gain a +5% Equipment bonus to their chance to Critical Hit.
      • Impulse +30: Passive: +30 Equipment bonus to Force, Physical, and Untyped Spells Spell Power.
    • Acid Magics:
      • Acid Lore +5%: Passive: Your Acid spells gain a +5% Equipment bonus to their chance to Critical Hit.
      • Corrosion +30: Passive: +30 Equipment bonus to Acid Spell Power.
    • Sonic Magics:
      • Sonic Lore +5%: Passive: Your Sonic spells gain a +5% Equipment bonus to their chance to Critical Hit.
      • Resonance +30: Passive: +30 Equipment bonus to Sonic Spell Power.
  • One Of:
  • Arcane Augmentation IX: This item increases your caster level when casting first through ninth level sorcerer or wizard spells by two.
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    Augment
    Augment Bag Icon.png
    Binding: Unbound
    Augment Type:
    Slotted Effect: 


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      Augment
      Augment Bag Icon.png
      Binding: Unbound
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      Slotted Effect: 


Material: This item is made out of: Steel
Hardness: 39 Durability: 370

This was taken from the hands of the Radiant Idol, Qaspiel Mistwalker, before his departure. It resonates with latent fury.
Base Value: 11,600 Platinum2 Copper 4 lbs
The Eclipse Itself.png
Where To Find: Only available via crafting
Upgradeable: 
Upgraded From
The Eclipse Itself (Almost There Upgraded)