Difference between revisions of "Syranian Light Hammer"

From DDO Compendium
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* {{Augment|Red}}
* {{EmptyAugments|Red}}
|description =  
|description =  
|droplocation ={{CreatedViaCrafting|Rayne Cloud|  
|droplocation ={{CreatedViaCrafting|Rayne Cloud|  

Revision as of 22:01, 7 November 2020

Syranian Light Hammer Icon.png

Syranian Light Hammer
Light Hammer
Martial Weapon Proficiency

Minimum Level: 15
Bound to Account on Acquire
Base DamageGreyQuestion.png: 8.93
Damage: 1.5[1d4]+5
Damage Types: Bludgeon, Good, Adamantine, Magic
Critical Roll: 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +5 Enhancement Bonus: Weapons and Shields: +5 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +5 enhancement bonus to Armor Class.
  • Electrifying 4: This weapon is sheathed in Electricity. The weapon deals an additional 4d6 Electricity damage each hit.
  • Holy 4: This weapon is wielded by the pure to smite the wicked, dealing an additional 4d6 good damage on each hit. This effect makes this weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 4: This weapon deals 4d10 Bane damage against Construct.
  • Augments: 
Red Augment Slot: Empty
  • Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to he quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.

Material: This item is made out of: Adamantine
Hardness: 20 Durability: 50

Base Value: 300 Platinum 1 Gold 2 lbs
Syranian Light Hammer.png
Where To Find: Crafted with Rayne Cloud, found in