Difference between revisions of "Sir Squilliam III, Esq."

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{{RuneArmBlast|Salt Shot|Physical|II}}
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Revision as of 11:16, 2 September 2021

Sir Squilliam III, Esq Icon.png Sir Squilliam III, Esq.
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 3
Absolute Minimum Level: 3
Bound to Account on Acquire
Enchantments:
Spell Salt Ray Icon.pngSalt Shot
Target: Foe, Directional, Breakable
School: Evocation
Fires a lance of Salt at enemies. At higher charge levels multiple knives are rapidly fired. Opponents struct by the knives receive a Reflex save for half damage.

Charge Tier 1: 4 to 14 + 1 to 2 per Artificer Level

Charge Tier 2: 5 to 19 + 1 to 4 per Artificer Level
Charge Tier 3: 6 to 24 + 1 to 6 per Artificer Level
Charge Tier 4: 7 to 29 + 1 to 8 per Artificer Level
Charge Tier 5: 8 to 34 + 1 to 10 per Artificer Level

  • Maximum Charge Tier: II: The maximum charge tier of this Rune Arm is Tier II.
  • Natural Armor +3: Passive: +3 Natural Armor bonus to Armor Class.
  • Cold Resistance +11: +11 Enhancement bonus to Resist Cold.
  • Spell Resistance +8: +8 Enhancement bonus to Spell Resistance.
  • Crushing Wave: This weapon stores the unstoppable force of the oceans fury deep within. When this weapon is used this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
  • Rune Arm Imbue: Tidal Shot II: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 untyped damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
Augments: 
Green Augment Slot: Empty
Saltmarsh Explorer: 
  • 5 Pieces Equipped:
+5 Artifact bonus to Physical and Magical Resistance Rating
+1 Artifact bonus to all of your Ability Scores

Material: This item is made out of: Gem
Hardness: 13 Durability: 70

Description: This most distinguished of the Runearms.
Base Value: 1,350 Platinum0.25 lbs
Sir Squilliam III, Esq..png