Difference between revisions of "Sceptre of Magnetism"

From DDO Compendium
m (Text replacement - "{{Augment|Red}}" to "{{EmptyAugments|Red}}")
m (Text replacement - "* {{EmptyAugments|" to "|emptyaugments={{EmptyAugments|")
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* {{SpellLore|Lightning|6}}
* {{SpellLore|Lightning|6}}
* {{SpellPower|Magnetism|43}}
* {{SpellPower|Magnetism|43}}
* {{EmptyAugments|Red}}
|emptyaugments={{EmptyAugments|Red}}
|description = This magical sceptre is attuned to Electric spells.
|description = This magical sceptre is attuned to Electric spells.
|droplocation = {{CollectablePurchase|Ingot|{{Ingredient|Arcane Ingot}}}}
|droplocation = {{CollectablePurchase|Ingot|{{Ingredient|Arcane Ingot}}}}

Revision as of 14:37, 11 November 2020

Club 2 Icon.png

Sceptre of Magnetism
Club
Simple Weapon Proficiency

Minimum Level: 2
Bound to Account on Acquire
Base DamageGreyQuestion.png: 4.73
Damage: 1d6+1
Damage Types: Bludgeon, Magic
Critical Roll: 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +1 Enhancement Bonus: Weapons and Shields: +1 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +1 enhancement bonus to Armor Class.
  • Lightning Lore +6%: Passive: Your Electric spells gain a +6% Equipment bonus to their chance to Critical Hit.
  • Magnetism +43: Passive: +43 Equipment bonus to Electric Spell Power.
Augments: 
Red Augment Slot: Empty

Material: This item is made out of: Steel
Hardness: 10 Durability: 50

This magical sceptre is attuned to Electric spells.
Base Value: 1 Copper 3 lbs
Sceptre of Spell Power.png
Where To Find: