Difference between revisions of "Nightmother's Sickle"

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|binding = btcoa
|binding = btcoa
|proficiency = Martial
|proficiency = Martial
|basedamagerating = 44.63
|basedamagerating = 43.05
|damage = {{Dice|5|1|6|2|15}}
|damage = {{Dice|4.80|1|6|2|15}}
|damagetype = {{DamageType|Slash|Evil|Magic}}
|damagetype = {{DamageType|Slash|Evil|Magic}}
|critprofile = {{ItemCritProfile||2}}
|critprofile = {{ItemCritProfile||2}}
|attackmod = {{WeaponMod|STR}}
|attackmod = {{AttackMod|STR}}
|damagemod = {{WeaponMod|STR}}
|damagemod = {{WeaponMod|STR}}
|enchantments =  
|enchantments =  
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|restriction =  
|restriction =  
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|icon =  
|icon = Macabre Sickle
|image =  
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Latest revision as of 19:11, 21 October 2023

Macabre Sickle Icon.png

Nightmother's Sickle
Sickle

Accepts Sentience
Martial Weapon Proficiency

Minimum Level: 29
Bound to Character on Acquire
Base DamageGreyQuestion.png: 43.05
Damage: 4.80[1d6+2]+15
Damage Types: Slash, Evil, Magic
Critical Roll: 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Mother Night's Embrace: This weapon is unholy and imbued with one of the two dieties of Barovia - the Mother Night. This weapon is evil, dealing an additional 6d6 evil damage on each hit.
  • Human Bane 6: This weapon deals 6d10 Bane damage against Human.
  • Vampirism 2: This weapon thirsts for the blood of your enemies, healing you for +2d2 hit points with each hit.
  • Chilling 6: This weapon is sheathed in Cold. The weapon deals an additional 6d6 Cold damage each hit.
Augments: 
Orange Augment Slot: Empty

Material: This item is made out of: Steel
Hardness: 39 Durability: 340

Forged in the Demiplane of Dread, this weapon has been hallowed in the name of Mother Night. It holds ineffable power... and something else?
Base Value: 11,600 Platinum 6 Gold 2 lbs
Where To Find: