Mutineer's Blade

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Mutineer's Blade Icon.png

Mutineer's Blade
Rapier

Accepts Sentience
Martial Weapon Proficiency

Minimum Level: 24
Bound to Account on Acquire
Base DamageGreyQuestion.png: 17.50
Damage: 2[1d6]+7
Damage Types: Pierce, Magic
Critical Roll: 16 - 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +7 Enhancement Bonus: Weapons and Shields: +7 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Dexterity +8: Passive: +8 Enhancement bonus to Dexterity.
  • Ghostbane VIII: On Hit: 8d6 Bane Damage vs. Undead. (Bane damage cannot be resisted.)
    Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.}
  • Brilliance: This weapon deals 1d6 Light Damage on Critical Hit.
  • Coruscating: This weapon shines with an inner light. A coruscating weapon deals an extra 2d6 points of light damage on a successful hit.
  • Improved Disruption: On Hit: 4d6 Bane damage to Undead
    On Vorpal Hit: If an undead struck by this weapon his fewer than 1500 Hit Points it is instantly slain, If the undead has above 1500 Hit Points, it takes 150 damage.
  • [[File:{{{name}}}_Icon.png|link=File:{{{name}}}_Icon.png|36px|x36px|]]{{{name}}}
    Augment
    Augment Bag Icon.png
    Binding: Unbound
    Augment Type:
    Slotted Effect: 


Material: This item is made out of: Steel
Hardness: 25 Durability: 275

Throwing the captain overboard was the easy part. It was fending off her ghost, month after month, that harried the mutinous crew.
Mutineer's Blade.png
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